Title | Soul Edge |
---|---|
Composer | Takayuki Aihara, Takanori Otsura |
System | Namco System 11 |
Sound Chips | C352 |
Tracks | 26 |
Playing time | 38:01 |
Pack author | ctr |
Pack version | 2.00 |
Last Update | 2022-11-11 |
Soul Edge
Namco System 11 (C352)
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- ValleyBell Offline
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Soul Edge
Soul Edge
Thank you for the post and super happy for releasing one of my favorite soundtracks of all time!
I noticed on the In_Vgm plugin that Namco C76 (Mitsubishi M37702) is missing,
that could be the muting of the extra 8 tracks that can't be muted on the Namco C352 Sound chip I was testing the End Credits (25 Finale and End Credits.vgz)
probably the soundtrack was made with 32 plus channels instead of 24.
Cheers!
I noticed on the In_Vgm plugin that Namco C76 (Mitsubishi M37702) is missing,
that could be the muting of the extra 8 tracks that can't be muted on the Namco C352 Sound chip I was testing the End Credits (25 Finale and End Credits.vgz)
probably the soundtrack was made with 32 plus channels instead of 24.
Cheers!
Correction my bad!
The C352 is the chip and the C76 is the board! The C352 is supposed to be 32 channels on in_vgm and not 24 but when I mute the dissable chip it mutes all in Chip#1 and noticed that in Chip#2 window in winamp you can't access it at all and even if you stop the song from the player then is available but the mute for the last 8 tracks doesn't work at all
Admin edit: Removed fullquote.
The C352 is the chip and the C76 is the board! The C352 is supposed to be 32 channels on in_vgm and not 24 but when I mute the dissable chip it mutes all in Chip#1 and noticed that in Chip#2 window in winamp you can't access it at all and even if you stop the song from the player then is available but the mute for the last 8 tracks doesn't work at all
Admin edit: Removed fullquote.
To clear up any remaining confusion, C76 is the sound CPU. The board is Namco System 11.
And yes, in_vgm does not support muting for the last 8 channels. But you can use VGMPlay (the standalone application) instead. By modifying vgmplay.ini, it is possible to mute or isolate any of the 32 channels.
Also, for this particular game (and most other Namco arcade games), you could also use my application, which supports channel muting. All you need is the MAME romset.
And yes, in_vgm does not support muting for the last 8 channels. But you can use VGMPlay (the standalone application) instead. By modifying vgmplay.ini, it is possible to mute or isolate any of the 32 channels.
Also, for this particular game (and most other Namco arcade games), you could also use my application, which supports channel muting. All you need is the MAME romset.