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 Post subject: Asuka 120% Burning Fest.
PostPosted: 2013-11-23, 13:05:26 

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Joined: 2011-12-01, 20:20:07
Posts: 2853
Location: Germany
TitleAsuka 120% Burning Fest.
ComposerKeishi Yonao
SystemSharp X68000
Sound ChipsYM2151, OKIM6258
Tracks17
Playing time18:48
Pack author2ch-H
Pack version1.05
Last Update2013-12-02



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 Post subject:
PostPosted: 2013-11-24, 10:43:33 

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Joined: 2012-09-29, 11:45:48
Posts: 212
Location: Australia
Hell yes. Thanks for ripping this. Though there seems to be issues with the PCM being played somewhat inconsistently at times. (player or logger bug?)

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Last edited by MaliceX on 2013-11-24, 10:46:34, edited 1 time in total.

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 Post subject:
PostPosted: 2013-11-24, 11:40:07 

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Joined: 2011-12-01, 20:20:07
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Location: Germany
It's a player bug. I forgot if my optvgm tool fixes this or if I have to replace MAME's X68k ADPCM emulation with the one of XM6.


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 Post subject:
PostPosted: 2013-11-24, 16:00:33 

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Joined: 2011-12-28, 19:52:40
Posts: 206
Location: Paris, France
Great music by Yonao.

VB edit: removed submission discussion


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 Post subject:
PostPosted: 2013-12-27, 13:10:29 
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Joined: 2013-08-13, 14:48:02
Posts: 8
It seems track 10 misses some channels content after the loop (rhythmical chords).


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 Post subject:
PostPosted: 2013-12-27, 15:19:33 

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Joined: 2012-01-03, 2:10:28
Posts: 274
It is the correct behavior (Probably game bug ?), You can check the sound test of the game.


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