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 Post subject: Super Street Fighter II
PostPosted: 2012-05-16, 22:15:50 

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Joined: 2011-12-01, 20:20:07
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Location: Germany
TitleSuper Street Fighter II: The New Challengers,
Super Street Fighter II Turbo /
Super Street Fighter II X: Grand Master Challenge
ComposerYoko Shimomura, Isao Abe, Syun Nishigaki,
Nobuhiro Oouchi, Toshio Kajino
SystemCP System II
Sound ChipsQSound
Tracks72
Playing time1:10:49
Pack authorValley Bell
Pack version2.02
Last Update2012-10-07


Pack author's comment
If you haven't listened to this yet, you missed something.


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PostPosted: 2012-05-17, 14:24:21 
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Posts: 84
ValleyBell wrote:
[align=center]


Does this have the correct aspect ratio? AFAIK, CPS1/2 games used standard 4:3 monitors, so shouldn't the screenshot be resized to that?


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 Post subject:
PostPosted: 2012-05-17, 14:40:23 
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Joined: 2011-11-30, 17:26:44
Posts: 454
Location: Italy
Screenshots should never be resized. The game outputs 1234×5678, the screenshot is 1234×5678.

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 Post subject:
PostPosted: 2012-05-17, 17:09:18 
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Tom wrote:
Screenshots should never be resized. The game outputs 1234×5678, the screenshot is 1234×5678.


The thing is, the games were outputting 384x224 resolution on a 4:3 screen (because you can do so with a CRT monitor). So IMO, the screenshots should also be made with 4:3 aspect ratio - that's how the game looked in the arcades.


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 Post subject:
PostPosted: 2012-05-17, 17:21:21 
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By doing so you would alter the art information in an unrecoverable way. We provide raw screenshots to preserve the art; if you want to resize it later, you can do so. If we provided resized screenshots, you wouldn't be able to get the original art back. As a rule of thumb, any manipulation that alters the original data should be avoided at any cost. The same, actually, applies to the vgm files themselves: you can apply any kind of filter or any kind of EQ on them during playback if you want, but they store the original music information.

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 Post subject:
PostPosted: 2012-05-17, 20:20:17 

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Good to seen some SF games ripped. I has in my local hospital (again), when exit, I start to ripping the SF2 pinball table (uses OPM to play music, MSM6295 is used for voices).

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 Post subject:
PostPosted: 2012-10-23, 14:11:53 
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Joined: 2011-11-30, 17:26:44
Posts: 454
Location: Italy
Oh wow, this pack has had a problem with the playlists, I can't believe nobody noticed about it. All the files in the playlists have had a .vgm extension, but the actual files are .vgz, I will fix and reupload this pack soon just fixed it.

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