vgmrips

The forum about vgm files
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PostPosted: 2017-01-10, 7:20:56 
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Joined: 2016-03-28, 22:14:17
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I'm not sure if I'm supposed to post this here, but for some reason on Droidsound, VGMPlay doesn't seem to like tracks that are about 2-5 seconds long (like "insert coin" sounds) and just cuts them off after about a second. Is this a Droidsound issue or a VGMPlay one and can it be fixed? I've never had this happen with some of the older versions of the app but it just now happened.


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 Post subject:
PostPosted: 2017-04-11, 21:50:36 
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Joined: 2017-03-06, 7:44:05
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Location: Mexico
Well, you have this sound chip: K005289, K007232, BSMT2000, OKI9810 and DMA-driven DAC.

Uses system Nintendo 64 and Other Arcades on sound chip DMA-driven DAC.


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 Post subject:
PostPosted: 2017-04-12, 8:34:24 

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Nope, not happening anytime soon.


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 Post subject:
PostPosted: 2017-04-12, 19:15:39 
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Joined: 2017-03-06, 7:44:05
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I supporting K007232 and BSMT2000 the sound chip.
anytime update soon...


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 Post subject:
PostPosted: 2017-04-13, 18:37:25 

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No.


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PostPosted: 2017-04-13, 20:45:57 
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Ok...


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 Post subject:
PostPosted: 2017-04-16, 16:35:46 

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I just updated VGMPlay/in_vgm to 0.40.8, see OP.
It's not a big update, just a few small fixes/improvements.

There probably won't be any further updates to this version of the VGMPlay code. (unless there are critical bugs)
The current version of VGMPlay as it is started as a small tool that I used to learn how VGMs work and evolved to something pretty big. (That also means that it is messy, especially the VGM->emulation stuff.)
And so a rewrite is in the works and it's going pretty well. Audio output and sound chip emulation works well. The only major thing that is still to do is actual VGM playback.

Anyway, notable improvements of VGMPlay/in_vgm 0.40.8 are:
  • YMF278B: fix pitch of looping instruments, implement FM/PCM balance register (fixes some recent OPL4 packs)
  • OKIM6258: fix ADPCM algorithm (no clicks, no weird noises anymore!)
  • YM2151: fix Toms in Sharp X1 Space Harrier clipping
  • GameBoy: port current MAME core for improved sound
Happy Easter!

EDIT: For this version, I compiled the current version of zlib: v1.2.11. If you want an archive with development stuff for zlib on Windows (DLL/LIB + WinAPI DLL), you can download it here.


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 Post subject:
PostPosted: 2017-04-16, 19:56:44 

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Aww, no C352 update... :cry2:

Guess I can wait.


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 Post subject:
PostPosted: 2017-04-16, 22:18:20 

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Well, I guess you should download again then. Something magical might happen.


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 Post subject:
PostPosted: 2017-04-17, 8:46:23 

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Thank you for the update. I still have to wait, anyway, since I use foobar.

Cheers! :wine:


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 Post subject:
PostPosted: 2017-05-09, 21:56:49 

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Thanks to NewRisingSun2 I was able to find and fix a few bugs in in_vgm: one crash and incorrect track times in some cases in Winamp 5.666.
You can get in_vgm 0.40.8b from the OP.


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 Post subject:
PostPosted: 2017-05-26, 7:19:35 

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The foobar version has recently been updated: http://ux.getuploader.com/foobar2000/do ... m_v0.27.7z


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 Post subject:
PostPosted: 2017-05-26, 16:30:32 

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Joined: 2011-12-28, 19:52:40
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Location: Paris, France
Nice, thanks for the info.

What is this option "Hard stop old VGMs"?

_________________

Sega PCM [1985/1989] | Namco C140 [1987/1990] | Hudson HuC6280 [1987/1995] | Yamaha YM2608 [1988/1996] | Oki MSM6295 [1988/1998]


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 Post subject:
PostPosted: 2017-05-26, 20:10:27 

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I'll just quote VGMPlay.ini.
Code:
; enforce silence at the end of old VGMs (version <1.50), enable to fix hanging notes in playlists
HardStopOld = False


EDIT: Something I wanted to mention:
The authors of foo_input_vgm have my gratitude for doing what is a surperior version of in_vgm for foobar2000.
Thanks a lot!


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 Post subject:
PostPosted: 2017-05-30, 11:05:37 
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Joined: 2017-05-04, 19:23:24
Posts: 5
Hi guys I was testing the tracks on Soul Edge the End Credits (25 Finale and End Credits.vgz)on the Namco C352 Sound chip in_vgm
probably the soundtrack was made with 32 plus channels instead of 24. When muting the dissable chip it mutes all in Chip#1 and noticed that in Chip#2 window in winamp you can't access it at all and even if you stop the song from the player then is available but the mute for the last 8 tracks doesn't work at all :( :( :( :(


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