Hello, everyone.
I tried to convert the Tetris Classic (DOS) music to MIDI in VGM2MID, but everytime I try to do it, it says Error #0 "
Does anyone know why it does this or if it can be fixed? Super Tetris converts just fine and I believe the two use the same exact sound engines.
Any help would be greatly appreciated.
Thanks for your time!
Problem With VGM2MID
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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- ValleyBell Offline
- Posts: 4773
- Joined: 2011-12-01, 20:20:07
- Location: Germany
If I am right (and I'm pretty sure I am), Tetris Classic's VGMs are gzip compressed with .vgm extention.
Due to its age, vgm2mid doesn't support "compressed .vgm", only "uncompressed .vgm" and "compressed .vgz".
So you either need to rename all the files to .vgz or decompress them. Then it should work.
Due to its age, vgm2mid doesn't support "compressed .vgm", only "uncompressed .vgm" and "compressed .vgz".
So you either need to rename all the files to .vgz or decompress them. Then it should work.
- ValleyBell Offline
- Posts: 4773
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Which version of vgm2mid do you have? (date)
Also, I just noticed that the last vgm2mid updates I posted don't include gzip.exe, so it won't be able to decompress .vgz files.
With gzip.exe in the same directory as vgm2mid it works fine for me. I noticed that I left the OPL3 conversion is a pretty bad state though. It converts only the lower 9 channels (because it converts only the OPL2 part), so half of the notes are missing.
Also, I just noticed that the last vgm2mid updates I posted don't include gzip.exe, so it won't be able to decompress .vgz files.
With gzip.exe in the same directory as vgm2mid it works fine for me. I noticed that I left the OPL3 conversion is a pretty bad state though. It converts only the lower 9 channels (because it converts only the OPL2 part), so half of the notes are missing.