vgmrips

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PostPosted: 2015-03-05, 21:23:37 

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Btw according to the composer the YMZ278B OPL4 version was the original, which was then downconverted to YM2413 OPLL. The deadline was apparently really short, just one week!


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PostPosted: 2015-03-20, 0:19:26 

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New video: VGMPlay for MSX, Sega music (SN76489 + YM2413)

This video features the new SN76489 DCSG support, as well as the YM2413 OPLL. I picked a couple of songs from games for Sega consoles:

  1. Sega jingle (Sega MkIII, SN76489)
  2. Pókemon (Sega Pico, SN76489)
  3. Space Harrier (Sega MkIII, SN76489 + YM2413)
  4. Out Run 3D (Sega MkIII, YM2413)

The music is playing on my MSX turbo R, using the built-in OPLL and the MMM (“Musical Memory Mapper”) sound cartridge for the DCSG. The Franky and PlaySoniq cartridges are also supported for DCSG playback.

The observant viewer may notice that the Space Harrier theme also lists the YM2151 OPM; this sound chip is not actually playing, but it’s listed because the 1.01 VGM file format did not contain separate information block for OPLL and OPM.

With the SN76489 all sound chips available for MSX are now supported, so an 1.0 release is coming soon.


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PostPosted: 2015-03-20, 4:50:40 
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grauw wrote:
the 1.01 VGM file format did not contain separate information block for OPLL and OPM.
Indeed ;)

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PostPosted: 2015-03-21, 22:12:57 

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After a month of hard work, VGMPlay for MSX 1.0 is released!

You can get it from the downloads page on the project site. Also check the videos on Youtube.

Supported sound chips

  • AY-3-8910 PSG / YM2149 SSG
  • YM2151 OPM (SFG-01/05)
  • YM2413 OPLL (MSX-MUSIC, FM-PAC)
  • YM3526 OPL (MSX-AUDIO, Music Module, MoonSound)
  • YM3812 OPL2 (MoonSound)
  • YMF262 OPL3 (MoonSound)
  • YMF278B OPL4 (MoonSound)
  • Y8950 MSX-AUDIO (Music Module, 256K sample RAM recommended)
  • K051649 Konami SCC
  • SN76489 DCSG (Franky, Playsoniq, Musical Memory Mapper)

Usage instructions

Run VGMPlay from MSX-DOS 2, specifying the VGM file to play on the command line:

Code:
vgmplay [options] <file.vgm>


Note that the compressed VGZ format is not supported, rename the file to .vgm.gz and extract it using gzip or your favourite decompression software to retrieve the uncompressed VGM file.

For more information, check the manual.


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PostPosted: 2015-03-22, 0:15:32 

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Tom wrote:
grauw wrote:
the 1.01 VGM file format did not contain separate information block for OPLL and OPM.
Indeed ;)


I was thinking to get the correct chip information for the 1.01 format by checking the first 1K of song data for OPM commands… Show OPM when found, OPLL otherwise. I’m guessing there are no version 1.01 VGMs which use both OPLL and OPM?


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PostPosted: 2015-07-10, 22:40:00 

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I just released VGMPlay 1.1, download it here.

This is a minor intermediate release, with improvements and fixes from the last couple of months.

Changes in this version:

  • Nonprimary memory mappers supported, all available RAM can now be used.
  • High-resolution timing (4000 Hz) on MSX turboR.
  • A more informative error is shown for compressed (vgz) files.
  • Unsupported DMA commands are now skipped.
  • Franky/PlaySoniq SN76489 muting bug fixed.
  • Improved MSX-MUSIC detection.
  • Performance optimisations.


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PostPosted: 2016-01-24, 18:45:26 

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Yesterday VGMPlay for MSX version 1.2 was released! (“Nijmegen 2016 edition”)

Changes in this version:

  • VGZ file loading support
  • K052539 SCC+ music playback support
  • Dual chip support for AY-3-8910 PSG and SN76489 DCSG
  • YMF278B OPL4 ROM data playback support (preliminary)
  • High-resolution timing (300 Hz) on MSX2/2+ and MSX1 with V9938 VDP
  • Showing which sound module is used for playback
  • Improved Y8950 MSX-AUDIO sample loading speed
  • No longer force-enable the R800 on turboR
  • No longer auto-switch to 60 Hz, removed /5 and /6 options
  • New /o option to work around 1chipMSX / Zemmix Neo timing bug

Get the latest version from the downloads page.


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