I used this script to help build my first pack (Toki). Basically it automates most of the process, I run the script once, and listen to the results / review the log it creates. Anywhere the log warns me about the auto-detected loop, or if when listening there is a problem with a loop or length, I take a look at the auto-rendered WAV files add individual length/loop entries to the script and start again. After doing this once or twice I have a finished set of vgz files, which I just need to tag etc.
Requires Python 3.2, directions are in the file.
Edit: Revised scripts for each rip I've done, in case anybody wants a look.
http://rainwarrior.ca/projects/nes/auto ... ld_toki.py
http://rainwarrior.ca/projects/nes/auto ... strider.py
http://rainwarrior.ca/projects/nes/auto ... lktiger.py
Python script for building raw VGM into finished VGZ
requires python 3.2
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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- rainwarrior Offline
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Python script for building raw VGM into finished VGZ
Last edited by rainwarrior on 2019-10-09, 19:29:34, edited 4 times in total.
This certainly looks interesting. I might see if I could adapt this for some easy sets I have. Thanks for sharing!
Last edited by MaliceX on 2013-01-24, 16:43:49, edited 1 time in total.
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- rainwarrior Offline
- Posts: 19
- Joined: 2013-01-22, 13:42:04
- Location: Toronto, Canada
- Contact: