vgmrips

The forum about vgm files
It is currently 2017-09-26, 3:48:05

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: 2xN2A03 support
PostPosted: 2011-12-16, 2:04:13 

Contributors Contributors
Offline
User avatar

Joined: 2011-12-13, 17:31:14
Posts: 396
Location: Earth Planet
It is a useless question, but there is a Dual Chip support in N2A03? It seems a be little stupid but the only Arcade game that uses 2xN2A03 is Donkey Kong 3 (and DK3 don't have a Service Mode, but has a little IC check at start).

_________________
オモいカルチャーをオモチャーと言う - 細野晴臣


Top
 Profile  
 
 Post subject:
PostPosted: 2011-12-19, 20:36:40 

Staff Staff
Programmers Programmers
Musicians Musicians
Contributors Contributors
Offline
User avatar

Joined: 2011-12-01, 20:20:07
Posts: 2797
Location: Germany
The most recent MAME VGM mod already supports it and I just added support for it (and most other v1.61 chips) in VGMPlay/in_vgm.
Just wait for the next update. It will come soon.


Top
 Profile  
 
 Post subject:
PostPosted: 2011-12-25, 3:52:16 

Contributors Contributors
Offline
User avatar

Joined: 2011-12-13, 17:31:14
Posts: 396
Location: Earth Planet
The dual N2A03 in DK3 is 2 separate chips not a dual-in-one. And when I logged the music, the chip that plays is MultiPCM and not N2A03. I think that is a compling error...

_________________
オモいカルチャーをオモチャーと言う - 細野晴臣


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group