Kode54 is gradually adding the new sound cores to foo_gep. The newest one out now adds YM2151, C140, SegaPCM, RF5C68, and RF5C164.
http://www.foobar2000.org/components/view/foo_gep
Foo_GEP
It's finally catching up.
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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So much for "new" sound cores, the YM2151 has been part of the vgm standard since version 1.00
Also known as nineko.
- ValleyBell Offline
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- RichterEX2 Offline
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Kode54 has been cranking out quite a few updates lately. His newest is version 1.138, which now supports a lot more chips than before. A bit more than I care to list. So here's a changelog instead.
https://github.com/kode54/foo_gep/commits/master
https://github.com/kode54/foo_gep/commits/master
- RichterEX2 Offline
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- RichterEX2 Offline
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- blitzlunar Offline
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Good times I use fb2k exclusively, and I've found some rips it currently either doesn't play, plays incorrectly, or cause it to crash, but hopefully with each update it's getting closer to playing all the sets on this site.
I only found this site recently, I had no idea there had been all this activity in arcade soundtrack ripping, and now I can play most of them it's awesome! Have to say huge thanks to all of you who've been involved with ripping these sets, I'm discovering a lot of great stuff (and deleting a lot of old mp3 sets I had as well.)
Presuming they are possible to rip I am looking forward to: Carrier Airwing, Golfing Greats 1+2, Bucky o Hare, Mystic Warriors, Dirt Dash, Battle Garegga, Kaiser Knuckle, Great Sluggers, Knuckle Heads, Alpine Racers, Dragon Saber, Plus Alpha, Violent Storm... and probably lots of others I've forgotten.
I only found this site recently, I had no idea there had been all this activity in arcade soundtrack ripping, and now I can play most of them it's awesome! Have to say huge thanks to all of you who've been involved with ripping these sets, I'm discovering a lot of great stuff (and deleting a lot of old mp3 sets I had as well.)
Presuming they are possible to rip I am looking forward to: Carrier Airwing, Golfing Greats 1+2, Bucky o Hare, Mystic Warriors, Dirt Dash, Battle Garegga, Kaiser Knuckle, Great Sluggers, Knuckle Heads, Alpine Racers, Dragon Saber, Plus Alpha, Violent Storm... and probably lots of others I've forgotten.
- RichterEX2 Offline
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I like it too, but my main gripe about it is that you can't set the chip samplerate like you can in in_vgm. So quite a few VGM sets sound horribly aliased despite having set a high samplerate in the options.
But yeah, I'd love to see Violent Storm and Battle Garegga done as well. Violent Storm is do-able at least, but I find the current tools rather impossible to find proper loop points in it so far. Maybe there should be a version of vgmlpfnd that's better suited for sample-heavy VGM sets.
But yeah, I'd love to see Violent Storm and Battle Garegga done as well. Violent Storm is do-able at least, but I find the current tools rather impossible to find proper loop points in it so far. Maybe there should be a version of vgmlpfnd that's better suited for sample-heavy VGM sets.
- RichterEX2 Offline
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Newest version: 1.158 1.160 (So many updates)
https://github.com/kode54/foo_gep/commi ... 66f2b2abb9
- Adds Pitch Controls
- Improved QSound Quality
https://github.com/kode54/foo_gep/commi ... 66f2b2abb9
- Adds Pitch Controls
- Improved QSound Quality
Last edited by RichterEX2 on 2013-01-15, 7:07:28, edited 1 time in total.
Game_Music_Emu plays all FM chips in VGM format at their native sample rate, so unless the chip emulator itself is totally bonkers, the only aliasing present would also be present on actual hardware. In most cases, this sample rate is in excess of 48KHz. The included sinc resampler used for all chips also appropriately handles downsampling.RichterEX2 wrote:I like it too, but my main gripe about it is that you can't set the chip samplerate like you can in in_vgm. So quite a few VGM sets sound horribly aliased despite having set a high samplerate in the options.
Examples which actually play correctly with MAME YM2612 core and this resampling setup, two sound effects from Sonic 3 & Knuckles. And for good measure, a track which demonstrates extensive use of SSG envelope generator mode, The Spaceport from Bubba n Stix. I'm sure Genesis Plus GX gets this right as well, but I know that the Gens core that was originally optimized and bundled with GME did not.
http://cl.ly/0z0a1a0m3y12
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