Please note that VGMPlay has now a version number (sort of). The version number of in_vgm and VGMPlay will always match.
And these are the updates I made during the last half year:
- added Ootake HuC6280 core (and set it to the default core)
- made song changing in VGMPlay more fluid
- added support for RF5Cxx and most v1.61 chips to the DAC Stream Conttrol
- fixed various bugs in the NES and GameBoy cores, thanks to Delek
- fixed a tiny bug in the YM2413 MAME core (see MAME Testers Bug 4893)
- added PlaybackRate option to VGMPlay.ini
- ported some small LFO-related bugfixes from Genesis Plus GX 1.71 YM2612 core, finally fixes Ending from Ghouls 'n Ghosts MD
- fixed a small bitmask bug in the YM DeltaT core where wrong samples were played
- turned YM2612 pseudo-stereo effect into an optional feature
- added per-chip volume setting of VGM v1.70
- "fixed" OKIM6258 adpcm streaming (it's more a workaround) and added panning support
- hacked MAME YM3812 and AdLibEmu (OPL2+OPL3) cores to fix missing notes due to KeyOn + KeyOff being sent at the same sample (fixes Lemmings 3D: Golf 1)
- fixed bugs in OPL hardware playback (general bugs and bugs specific to YMF7x4 cards, because they behave differently than my SB16 sometimes)
- fixed OKIM6258 (even more) based on XM6
- [in_vgm] Fixed bug where Japanese game and author tag wouldn't load (and maybe more similar bugs I forgot)
EDIT 2012-12-05 19:38: Forgot chip volume setting update.