I've just about finished adding to VGM2PRE the ability to dump YM2612 presets to Echo's EIF format for use with the MD-specific Echo sound driver and I'm looking for a few people to help me make sure that the EIFs it produces are valid.
Who here uses Echo for music production for MD/Genesis games? Let me know so I can send you a link to a testing binary. I will also be polling on SpritesMind Forums and sending links to certain devs and previous VGM2PRE testers as well, so I hope to get a decent distribution of VGM2PRE and/or Echo users for this version.
Once it's confirmed to work I'll push the code to GitHub and update the official binary downloads.
[VGM2PRE] Who here uses the Echo (echo.mdscene.net) format?
Need testers
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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[VGM2PRE] Who here uses the Echo (echo.mdscene.net) format?
Last edited by neologix on 2013-05-10, 19:01:32, edited 2 times in total.
http://echo.mdscene.net (redirects to https://github.com/sikthehedgehog/Echo) is the URL for the project.
I would love to add VGMCK preset support to the app later! I need to study the source you've included to get an idea how each format is handled. Let me know what would be a good file format to output to that is usable in VGMCK and I'll put it in the todo list
I would love to add VGMCK preset support to the app later! I need to study the source you've included to get an idea how each format is handled. Let me know what would be a good file format to output to that is usable in VGMCK and I'll put it in the todo list
Thanks for these links; the information about the EIF format is helpful.
For VGMCK format, the best output would probably be a .MML with @x1 = { ... } @x2 = { ... } and so on, with a user-specified starting number, which can then be #INCLUDE into the MML or just copied in.
I think the stuff between the {} for YM2612 presets in VGMCK are the same as EIF but in a different order (and it is text rather than binary format).
For VGMCK format, the best output would probably be a .MML with @x1 = { ... } @x2 = { ... } and so on, with a user-specified starting number, which can then be #INCLUDE into the MML or just copied in.
I think the stuff between the {} for YM2612 presets in VGMCK are the same as EIF but in a different order (and it is text rather than binary format).
So basically something like what I'll be doing for Famitracker VRC7-compatible YM2413 user instrument presets then. Shinyzzo38 wrote:For VGMCK format, the best output would probably be a .MML with @x1 = { ... } @x2 = { ... } and so on, with a user-specified starting number, which can then be #INCLUDE into the MML or just copied in.
Yes, for the OPLL instruments, VGMCK uses the same format as ppMCK (but with @x instead of @OP) and FamiTracker.neologix wrote:So basically something like what I'll be doing for Famitracker VRC7-compatible YM2413 user instrument presets then. Shiny :)zzo38 wrote:For VGMCK format, the best output would probably be a .MML with @x1 = { ... } @x2 = { ... } and so on, with a user-specified starting number, which can then be #INCLUDE into the MML or just copied in.