I noticed that some tools seem to dislike me using them, such as VGM Toolbox and VGMTrans.
I also heard there is a limited number of supported SNES titles for MIDI / .SF2 ripping.
Taito ones aren't listed, and I'd like to extract the soundfont of Sonic Blast Man II for SNES.
Any suggestions?
SPC 2 MIDI / .SF2
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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You can extract all of the samples from SNES games using Snessor, but none of the samples have their loop points attached. I prefer using SPC2IT for getting samples since their loop points are attached, but you need something like OpenMPT to open Impulse Tracker files and save their samples. Also, SPC2IT only gives you the samples used in an SPC file, instead of every sample in a game.
Aren't you a member of HG101, or am I thinking of someone else?
Aren't you a member of HG101, or am I thinking of someone else?
- 1983parrothead Offline
- Posts: 128
- Joined: 2014-12-30, 1:38:48
- 1983parrothead Offline
- Posts: 128
- Joined: 2014-12-30, 1:38:48
They're tracker modules. Contains samples and song data in one format.