Trying to Log Hokuto no Ken (ARC systems) No Luck w/MAME
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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- garthknight Offline
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- Joined: 2016-06-05, 17:13:29
Trying to Log Hokuto no Ken (ARC systems) No Luck w/MAME
Hi all, Trying to log this soundtrack with MAME but the game isn't working, but it is in Demul, however I don't know if thats capable of logging VGM ? only capturing a Wav?
You won't be able to log this game because it uses the AICA chip, which is currently unsupported. If it is ever supported, you could try logging it but since it probably uses dynamic channel allocation (unless the music is streamed), it will be a challenge to trim.
I'm HarmoDevil. Formerly Dr Devil, but I still use the drdevil username here.
Check out my Soundcloud.
I might get back to VGM ripping someday.
Check out my Soundcloud.
I might get back to VGM ripping someday.
- garthknight Offline
- Posts: 23
- Joined: 2016-06-05, 17:13:29
More than ten years after the first experiments of Neill Corlett, the current state of AICA emulation is almost there but not quite. The DSP in particular still has a long way to go. You can grab the various DSF rips that are floating around and try the SCSP/AICA plugin for Foobar that is maintained by Kode54. Some games sound good, others are very problematic (Virtua Fighter RPG chief among them).
- garthknight Offline
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- Joined: 2016-06-05, 17:13:29
What I'm trying to get my head around is why there is a lack of psf2s file for download ?
I'm trying to get into the large .BIN file from the ISO but when I mount it windows cannot access it, seems like I'm stopped every step of the way which is really frustrating
I'm almost sure there should be XA files in the ISO that I can just convert but it's just one huge .BIn file in the 'DATA' folder ??? Stumped , if I could only access that bloomin folder when I mount it!
I'm trying to get into the large .BIN file from the ISO but when I mount it windows cannot access it, seems like I'm stopped every step of the way which is really frustrating
I'm almost sure there should be XA files in the ISO that I can just convert but it's just one huge .BIn file in the 'DATA' folder ??? Stumped , if I could only access that bloomin folder when I mount it!
- garthknight Offline
- Posts: 23
- Joined: 2016-06-05, 17:13:29
If you're going to change the topic of the discussion, at least say what game and system you're talking about. It won't make any sense otherwise. For PS2 games, you could try opening the .bin file in a program called PSound.
- garthknight Offline
- Posts: 23
- Joined: 2016-06-05, 17:13:29
- garthknight Offline
- Posts: 23
- Joined: 2016-06-05, 17:13:29
So kind of changing the 'Format' I'm trying to rip now as I think the music is encrypted , at least I've tried to the best of my limited knowledge as to how to find the musoc track using most of the tools I know of - Psound/ Psmplay / Psxmc etc... even using Cube media player and Mfaudio to search for them but nothing but the speech and sound FX (Theanks to Psound cheets ctr)
I don't think this is possible even though some guy on youtube has already uploaded them stating the format was 'VGM raw data' but he didn't mention how he logged the tracks damn !
So I'm trying now to see if it's possible to rip directly from the MAME ROM - Which uses the Atomiswave BIOS to run the game - so far in audacity I get the usual white noise + occasional beep
I don't think this is possible even though some guy on youtube has already uploaded them stating the format was 'VGM raw data' but he didn't mention how he logged the tracks damn !
So I'm trying now to see if it's possible to rip directly from the MAME ROM - Which uses the Atomiswave BIOS to run the game - so far in audacity I get the usual white noise + occasional beep
Atomiswave games are encrypted. There are a couple things you can do:
A: Try and figure out how Knurek decrypted Atomiswave roms when he was doing rips of them.
B: Wait till darksoft gets around to attempting to convert it to Naomi for his little project.
The music in the ps2 version is headerless little endian pcm at 44100hz(?), 2 channels interleaved at 0x200. I only got that much using a hex editor and snakemeat's vgmtoolbox.
A: Try and figure out how Knurek decrypted Atomiswave roms when he was doing rips of them.
B: Wait till darksoft gets around to attempting to convert it to Naomi for his little project.
The music in the ps2 version is headerless little endian pcm at 44100hz(?), 2 channels interleaved at 0x200. I only got that much using a hex editor and snakemeat's vgmtoolbox.