Converting VGMs to tracker module files (MOD/IT/XM/etc.)?
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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Converting VGMs to tracker module files (MOD/IT/XM/etc.)?
Few days ago i started getting into MilkyTracker and i was pretty interested in getting to make covers of existing videogame music with SNES, PSX, etc. videogame samples, but is there a tool that allows conversion of PCM-based sound chip channels to tracker module files?
I remember something similar being attempted with PSG chips. But, in general this is not a good idea. Since VGM files do not contain any tempo information, module files will just look like a mess anyway. Better to just rip the samples and cover the song by transcribing the music and then using the original samples. Or reverse engineer the game's internal sound format.
- nitrofurano Offline
- Posts: 115
- Joined: 2016-02-16, 12:54:37
i guess it was from me? http://vgmrips.net/forum/viewtopic.php?f=3&t=2341 - converting from vgm (ay-3-8910 and sn76489) wasn’t that difficult - the main goal of that humble effort is to get a minimally editable tracker module file so it could be finetuned or converted to something else later
i was also curious about doing the same on ym-based vgm files
i was also curious about doing the same on ym-based vgm files