Hi.
I'm making a megadrive genesis jukebox, all music files i find, are in .vgz.
If i convert them to vgm to be used in SGDK, they will be very big and play very slow.
Vgm's created with deflemask are working perfect.
How do i convert vgz to deflemask vgm format?
Thanks.
EDIT:
I did it. vgz to vgm. vgm to xgm. .
i'll create a thread to colect cool ym 2612 vgm's for the jukebox, also at spritesmind.
I want vgm's from homebrew, demos, covers...
captures from the snes version i made and the md/gen version i'm doing now.
vgz to vgm
Original compositions, as well as ports and remixes of existing songs, can be posted in this forum, as long as they are in VGM format of course.
Moderator: Staff
vgz to vgm
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- l_oliveira Offline
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- nitrofurano Offline
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- Joined: 2016-02-16, 12:54:37
on GNU/Linux (and perhaps other Unix-based operating systems, like OSX, BSD, Irix, SunOS/OpenIndiana, etc.):
if you also want to optimize delay commands, synchronizing them with "wait-videoblank" (each 60hz)
on other operating systems: i have no idea, at all!
Code: Select all
for i in *.vgz; do mv "$i" "$i".vgm.gz ; done
for i in *.vgm.gz; do gunzip "$i" ; done
Code: Select all
for i in *.vgm; do vgm_facc "$i" ; done
- ValleyBell Offline
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No, no, no, you DEFINITELY should NOT to use vgm_facc unless you know 110% exactly what you're doing.
And unless you're submitting packs at SMSPower!, you should not use it at all.
It's also deadly for any sort of software-streamed PCM, which is what you do on the MegaDrive.
At this point I'm considering to either remove the precompiled binary or write a tool that detects such things.
And unless you're submitting packs at SMSPower!, you should not use it at all.
It's also deadly for any sort of software-streamed PCM, which is what you do on the MegaDrive.
At this point I'm considering to either remove the precompiled binary or write a tool that detects such things.
- nitrofurano Offline
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