vgmrips

The forum about vgm files
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PostPosted: 2018-05-24, 8:46:22 

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Hmm, what about this then. Register the vgz extension to an Android player. Detect if the app is installed with getInstalledRelatedApps on vgmrips.net. If so use offer the vgz to the native app. If not use mp3.


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PostPosted: 2018-05-24, 14:41:04 

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That sounds good, niek.

The vgmrips specific app I am thinking of would be able to:
- play vgm/vgz
- have vgmplay settings like number of loops, number of fade-out seconds, select chip cores, mute channels (though I don't know how useful that is on mobile)
- have volume and perhaps playback speed
- allow you to login to your vgmrips account
- allow you to rate packs
- allow you to view/create/delete vgmrips playlists
- allow you to favorite tracks or add to playlists
- allow you to play vgmrips playlists
- allow you to cache files or packs you listen to
- allow you to download the entire vgmrips archive locally on your device and listen offline
- perhaps even allow you to comment (ie add a reply in the forum thread for the pack you're commenting on), or at least open the thread URL in the browser and possibly log you in automatically.

Basically everything you can do on the site, except with local emulation and possibility of offline data.

I guess it would require an API of sorts, which we don't have currently. Either way, it's not a high priority for now.

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PostPosted: 2018-06-18, 11:46:04 

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It's an option to build everything in the app, which is a long list, but if the app uses the website the list of the requirements is short; use native playback and offline storage.

I think adding some Javascript to the site to detect if it's running as part of a webview in a specific app in Android is close to enough. If that's the case the site shouldn't start the MP3 playback but it should offer the original vgz/vgm file.

I'll create a POC, no idea when however. :D


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