Agress: Missile Daisenryaku
System: Arcade Machine
Publisher: Palco System
Release date: 1991
01. | Coin 0:01 | |
02. | How to Play 0:12 + 0:11 | |
03. | BGM 1 0:39 + 0:26 | |
04. | BGM 2 0:57 + 0:37 | |
05. | BGM 3 0:40 + 0:27 | |
06. | Round End, Miss 0:02 | |
07. | Game Over 0:04 | |
08. | Unknown 0:06 | |
Total: 2:38 + 1:40 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2021-09-27 | andlabs | Initial release. |
Generated by MAME 0.222 VGM mod (mame0222-245-gad6505ba636-dirty). This game does not have a service menu. To rip this pack, I overwrote the code that plays the insert coin effect and disabled playing of all other sounds. As the game waits indefinitely for you to press start after inserting a coin, this should suffice as a replacement for a proper sound test. The following MAME debugger commands were used: maincpu.mw@110 = 4E75 maincpu.mw@426 = 4E75 maincpu.mw@612 = xxxx I do not know what's up with the weird loops on the main BGM songs, or of the randomly changed voice for some notes in BGM 1 after the first loop, or the extra percussive note at the start of BGM 3. If those are a result of using the insert coin approach, then oops. It's actually difficult to tell in-game, given the sound effects (which are all MSM6295 samples) play louder. The sound with code $88 (put 0088 in place of xxxx in the above MAME debugger code) is the sound used for insert coin. However, sound $89 appears to be a more "coin inserted"-sounding sound. I did not include it here as I don't know if it's used elsewhere; further research is needed. Thanks to Kaito Sinclaire for inspiring this pack and providing song identification assistance.
— andlabs
Source: VGMRips
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