Blue Wings 2 Blue Knights

Sound chips: YM2151 OKIM6258
System: X68000
Composer: Unknown
Developers: O S Software
Publishers: O S Software
Release date: 1993-08-16
01. Opening 1:40
02. Player Select -Wind Storm- 0:26 + 0:20
03. Start Demo -Into Danger Zone- 0:12
04. Load Music -Theme of O/S software- 0:35 + 0:34
05. Stage Clear -You got it- 0:16
06. Game Over -Try Again- 0:07
07. Stage Demo -Code Name Finbell- 0:20 + 0:13
08. Name Entry_Continue -Stranger- 0:59
09. Stage 1 -Combat Open- 0:40 + 0:39
10. Stage 2 -See Side Base- 0:54 + 0:43
11. Stage 3-B -Highspeed Striker- 0:46 + 0:46
12. Stage 3-A -Twilight- 0:46 + 0:35
13. Stage 4-C -Ice World- 0:48 + 0:43
14. Stage 4-B -Silence Arms- 0:48 + 0:46
15. Stage 4-A -Monster Battleship- 0:49 + 0:49
16. Stage 5-C -The Task Force- 0:54 + 0:54
17. Stage 5-B -Iron Wings- 0:58 + 0:52
18. Stage 5-A -Final Mission- 1:18 + 0:39
19. Boss 1 -Deadly Weapons- 1:03 + 0:38
20. Boss 2 -Last Destroyer- 1:32 + 1:09
21. Ending C Course 0:30 + 0:30
22. Ending B Course 1:35 + 0:38
23. Ending A Course 0:49 + 0:38
Total: 18:33 + 11:57
History
Version Date Author Description
1.00 2015-07-28 vampirefrog Initial release.
1.05 2015-10-26 Valley Bell Optimized VGMs.
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A doujin shooter. I wasn't sure what tho name
the pack, it's either "Blue Knights", "Blue
Wings 2 Blue Knights", "Blue Wings Part 2 Blue
Knights". The ROM name is "Blue Wings 2 Blue
Knights (1993)(OS Software)".

For this pack, I found the starting sample for
trimming by finding the first non-zero sample
in the rendered WAV file, and going backwards
in the VGM file until all the voice init was
done.

Vgmlpfnd was helpful enough to find the loops.

Sound driver is MOPMDRV 0.95. It seems to be an
enhanced OPMDRV, you can play the OPM files the
same way, by copying them to "OPM", which is a
special file while the driver is loaded. To
load PCM samples, MOPMC.X is used, with a text
file listing all the samples in order.

There are three types of MML on the floppy, one
is plaintext: BW.SD contains the voices, and
BK.SD contains the same music as track 3 "Load
Music".
The bulk of the music is in the MUS folder and
is in a sort of strangely space-padded version
of the MML. It wraps at 79 characters, and you
can see the comparison between BW.SD and
M3.OPM. The song "Opening" is inside the
executable OPNG.X, and seems to have a similar
compiled version of MML.

External links:
Shmups: http://goo.gl/4iyi4F
Japanese info page: http://goo.gl/29Tm3l
Mirror of above page: http://goo.gl/2wIPVz

vampirefrog

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