Speedy Gonzales (UE) / Soreyuke! Speedy Gonzales (J)

Sound chip: Game Boy DMG
System: Game Boy
Composers: David de Gruttola Wolfgang Amadeus Mozart Traditional
Developer: Citizen Software
Publisher: Sunsoft
Release date: 1993 (E) / 1993-07 (U) / 1994-04-29 (J)
01. Title Screen 0:16
02. Level Intro 0:11
03. Ice Zone / Cheese Island 0:54 + 0:54
04. Mexico Zone 0:43 + 0:43
05. Boss 0:54 + 0:41
06. Forest Zone 1:07 + 1:07
07. Game Over 0:07
08. Desert Zone 1:07 + 1:05
09. Level Complete 0:21
10. Country Zone 1:48 + 1:48
11. Boss (fixed) 0:41 + 0:41
12. Ending 0:15
13. Unused Song 1:05 + 1:05
Total: 9:21 + 7:59
History
Version Date Author Description
1.00 2011-07-13 Valley Bell Initial release.
1.10 2011-08-01 Valley Bell Added fixed Boss Theme. Moved unfixed Boss Theme between Mexico and Forest Zone.
2.00 2013-05-28 Valley Bell Added full Ending and unused song, added song numbers, added Japanese screenshot.
Size reductions
ToolFromTo%
vgm_cmp1.11 MB299 KB26.3%
5 ratings • 147 downloads • 923 views
You must Log in to rate.
This is the first VGM v1.61 pack.
(Also because at the time of release, VGM 1.61
is still in development.)

There's no gbs rip of the game (which is a
shame), so it was perfect for a vgm rip.

Most jingles are based on well-known tunes.

The boss music's noise disappears after a few
beats. That happens everytime in the game and
in various emulators, so I guess it's game bug.

This pack was made using MESS 0.140 VGM Mod,
with exception of the Ending and unused song,
which were made using
NEZplug v0.9.4.8 + 2 + 19.20 VGM Mod.

In order to get a clean Level Clear song, I
used MESS's cheat feature to set the collected
cheeses (located at DF69) to 0 and recorded it
from Forest Zone, because it plays the fewest
SFX.

I placed the the Game Over tune after Forest
Zone, because in my opinion it's the hardest
zone of the game. No other zone has such fast-
moving and flying enemies. (For all who don't
know the game: 1 hit = death.)

Size reduction (vgm_cmp):
  1.11 MB -> 299 KB (26.2 %)

Update 1.10:
I managed to record a fixed Boss Theme by
increasing the loop counter at CA5A after the
song started.

Update 2.00:
Thanks to a recent GB2GBS rip by Knurek (that
is a bit buggy, btw) I recorded the full Level
Intro song that is also used as Ending song.
(The ending screen isn't emulated properly in
Visual Boy Advance and no music plays there, so
I didn't think about recording it from there
earlier. There's a YouTube video that shows it
though.)
I also ripped an unused song.

Also thanks to nineko for helping me
identifying the origins of the Level Intro
and the unused song.

Note: The UE screenshot has an aspect ratio of
1:1 because of a SMSPower.org guideline.
I kept it like that for historical reasons.

Valley Bell

Related packs

Beatmania GB
GB, GBC • Game Boy DMG
SNK vs. Capcom: The Match of the Millennium
NGPC • T6W28
The King of Fighters '96
Neo Geo • YM2610
Fatal Fury 2, Fatal Fury Special (U) / Garou Densetsu 2, Garou Densetsu Special (J)
Neo Geo • YM2610
Real Bout Fatal Fury Special (UE) / Real Bout Garou Densetsu Special (J)
Neo Geo • YM2610
Sexy Parodius
Arcade • K054539
Pooyan
Arcade • AY8910
Fatal Fury: First Contact (UE) / Garou Densetsu: First Contact (J)
NGPC • T6W28
Garou Densetsu 2
PC Engine CD, Arcade Card • HuC6280
Garou Densetsu Special
PC Engine CD, Arcade Card • HuC6280