Xor World
System: Arcade Machine
Publisher: Gaelco
Release date: 1990
01. | Coin 0:02 | |
02. | Select Level 0:14 + 0:14 | |
03. | Ready 0:01 + 0:01 | |
04. | Main BGM 1 1:41 + 1:41 | |
05. | Level Clear 0:02 | |
06. | Main BGM 2 1:41 + 1:41 | |
07. | Bonus Level 0:40 + 0:40 | |
08. | Game Over 0:03 | |
09. | Name Entry 0:13 + 0:13 | |
10. | Unused 9E 0:20 + 0:20 | |
11. | Unised 9F 1:41 + 1:41 | |
12. | Unused A0 0:45 + 0:45 | |
13. | Unused A1 0:45 + 0:45 | |
Total: 8:02 + 7:56 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2015-06-05 | Valley Bell | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 905 KB | 356 KB | 39.3% |
Obscure but interesting puzzle-game that never saw a release. (The title screen says "1990", so that's where the year comes from.) The music is some nice Blues stuff, though it is way too simple for the SAA sound chip. (It uses only 3 out of 6 channels.) This is the game I used to test the SAA1099 code of VGMPlay and the VGM tools. Although the game has a sound test, it doesn't seem to work. So I hacked the game to play the required songs. In order to play a song or SFX, you need to set FFCFE0 to FF (or anything else that is not zero) and put the actual Sound ID into FFCFE1. ID ranges: 00-7F - dummy 80-EF - sequences (songs+sfx) F0-FF - special commands The Sound ID is processed at 00BAF6. The Sound Queue (FFCFEC-FFD00B) is processed at 000E60. SFX/Music ID List: 00080E (00-7F = SFX, 80-FF = Music) Sound IDs 9D-A1 are not in the list, so they are probably unused. Playing Sound ID 85 makes the sound driver alternate between ID 85 (Main BGM 1) and A2 (Main BGM 2). Size reduction (vgm_cmp): 905 KB -> 356 KB (39.3 %)
Source: VGMRips
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