Looping Audio Converter
Looping Audio Converter (previously called as BRSTM Converter) is a .NET-Framework-powered program that converts various music formats to various streamed audio files, mainly used in games for Nintendo Wii (BRSTM), 3DS (BCSTM) and Wii U (BFSTM). Various games can use these formats, games such as Mario Kart Wii and Super Smash Bros. Brawl, while in 3DS, can be used to give music to custom themes.
A VGM file can be used to give input for a converted stream file.
Input (source file)
- WAV (with or without "smpl" chunk to denote looping audio)
- MP3, using madplay
- AAC (including .m4a), using faad
- VGM/VGZ, using vgm2wav
- Any audio format supported by SoX
- Any audio format supported by vgmstream
Output (converted file)
- WAV (with "smpl" chunk if the audio should loop; vgmstream can read these loops)
- MP3, using lame
- FLAC or Ogg Vorbis, using SoX
- RSTM (.brstm) / CSTM (.bcstm) / FSTM (.bfstm), using RSTMLib, a subset of BrawlLib
- Looping Audio Converter official site