Sanicderpy wrote:
Before CD's were used in Consoles, PC's and some Arcade hardware, many voice samples in games (especially in Arcade games and consoles such as the Mega Drive and SNES) had uncredited voice actors (unless if the game was based on a licensed franchise such as a TV show). This made me believe that either developers or other employees of the game company who produced the said game (for example Street Fighter 2 by Capcom) presumably did all of the character's and/or announcer voice samples. Although Tim Kitzrow did the announcer voice samples for NBA Jam, so not all games had the employees (presumably) doing the voice samples.
I know that many arcade games from the late 70's to the early 80's used speech synthesis which sounded similar to text-to-speech programs and modules (such as the DECtalk) at the time, however many later games's voice samples sound way too complex to be speech synthesis (if they were that would be very impressive for speech synthesis to create something like that).
I thought this would be interesting to bring up as I haven't really seen this topic talked about around the internet especially games that predate the mainstream use of CD-Rom's (or released on a medium aside from CD's) in consoles and such.
Thanks for valuable thoughts
