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GEMS

Technical discussion which is not directly related to VGM files. Talk about Hardware and Software.

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  • SeregaZ Offline
  • Posts: 98
  • Joined: 2015-08-08, 13:56:52

Post by SeregaZ »

before making VGMs you should check by eyes .code files with notepad (better notepad++). if they have some mailboxes in a listing, or ifs - that VGMs files can be not very accurate. i mean not 100% exactly, as they sounds inside of game. because for that cases programers do some reaction of song on some input data from game in real time. but this Jukebox didnt know that data and cant recreate them. all that mailboxes and ifs probably will be = 0 and didnt work as creators design. but checking that listing you can know exactly where is loop marker.
  • The789Guy Offline
  • Posts: 114
  • Joined: 2021-06-20, 17:37:46
  • Location: Mesquite, TX

Post by The789Guy »

with this discovery of mailboxes, could it finally be possible to access some of the songs in Stone Protectors?
I'm just your average joe who basically contributes random crap to the site. I mainly rip soundtracks by Western composers because they don't get as much love.
  • SeregaZ Offline
  • Posts: 98
  • Joined: 2015-08-08, 13:56:52

Re: GEMS

Post by SeregaZ »

i know, that is useless to write about it, but maybe someone can help :)

for my GEMS changer i make some export function. it takes any one track of unpacked slots of GEMS and build DOS GEMS compatibily project. i mean it like i take text.txt file for notepad and create ms word file and open it with word. so same with original DOS software for GEMS. when i work with some old songs - everything is fine. DOS GEMS load it fine and can work with it fine. but if i try to load some custom songs... for Rock n Roll Racing with transplanted audio driver from Sound Image to GEMS i have some custom tracks, that was made with Deflemask and converted... and they no have any optimisation. no any loops part, that can save some memory... so final size is big. but game can play it fine. no problem with it. problem when i try to load this file with DOS GEMS. when song have size over 32kb - it hung. how to know sure where problem is? GEMS program itself or some DOS limits? and can it be fixed by some patching original software? yes, it can be problem with converted process - from unpacked song into project for DOS GEMS, but we do it with some specialist and fix all bugs, that it can have. and it have no any problem with old existing songs, when i convert them. and when i cut that custom song to less, than 32kb - it start loads fine. so problem starts only when i get files bigger, than 32kb.

will be nice to work with this problem with some specialists for DOS programs and arhitecture. maybe it can be fixed... somehow...

and direct GEMS tracker with modern windows and sound and mouse and userfriendly and nice - i am still didnt finish and no have inspiration to finish it :) but it need to be done for make sound creation for GEMS more easyly. not like now - i know only few people, who have special hardware for console and PC, to make that DOS GEMS setup play sound...
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