...and after couple months I return...
I am not familiar with Taito F3 so I cannot comment on it.
The hardware has gone through radical changes, the main thing being there's no more Yamaha FM chips, but instead I'll have my own FM inspired sound synthesis core in the FPGA.
There's way more power in the new design, and graphically it is somewhere around Saturn level, but lacking sprite distortion support for now. Processing power will exceed that of Saturn.
*Custom CPU called "DDDDD" With pipeline pipeline and caching it can achieve close to 1:1 MIPS/MHz ratio. Fully orthogonal architecture with 23 addressing modes. Application specific instructions to speed up processing of common tasks.
*Enhanced MéGA with 16MBytes SDRAM and 2 banks of 576KBytes ZBT SSRAM.
+ 30bit color output, RGB only output.
+ Over 10K sprite pixels per line typical
+ Sprites rendered until there's cycles available
+ 512 sprite entries total, freely muxable, hardware aided muxing
+ 256 color paletted+alpha or 30bit direct color sprites(no alpha)
+ Sprites can be scaled and flipped, pixel level sizes
+ Up to 4 BG layers, with alphaing support. 256 color tiles
+ Resolutions fitting into 100MHz pixel clock available, but high resolutions will not leave much time for sprite or BG rendering.
+ Pixel level events support
+ 800MP fillrate
+ Unique VRAM layout allowing tiles and linear framebuffers at the same time.
*1GBit ethernet
*4x USB 2.0
*2x PS/2
*2x DB9 (MD compatible)
*Intelligent DMA engine capable of data pre/post processing (DSP style).
*Mélodie Sound System
+ Quadrophonic sound output. 16bit 100KHz max. Measurement grade R2R DAC
+ Mélodie Phase Adjustment Synthesis (more info in future)
There's more to the hardware but it will take lots of time to list it
The hardware manual is bigass and only gets worse LOL
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Mida sa loed ? Nagunii aru ei saa
