well.. i dont know how to do a proper calculation of the lenght, but saving and then loading the same region would be fine, but no, i guess...
do i need to save the entire rom?
maybe i will try just that, i will edit in a message, in this post, to tell you if it worked...
Edit: or is it that the entire memory is begin overwritten?
but it doesnt seem like so.
mame is getting weirder and weirder...
after i did another load test, after a while it crashed.
so, in the mame cps3 code (
here), it says, at line 2212, that the entire rom is loaded in a size of 800000, maybe, so i will try that...
i forgot that mame does not save the gfx...
so, time to find a modded version with tile saving!
but it migth get too big for my pc to host it...
how do i use the save feature?
please, i would like to understand this command...
im not angry, just annoyedEdit2: in the
mame compiling tutorial page, there is this phrase, that reads
Quote:
Various modules are disabled by default, such as the MAME interactive debugger, but can be enabled through arguments when building and may require additional MSYS2 packages to be installed.
i would like to know what interactive debugger means...
cheat engine seems to work fine for data poking for me, there is only the problem of finding the values every time mame resets, but i can deal with that...