I don't really know.
cps32mid is almost done, but i work on it very slowly after long breaks, and there are 2 issues:
vibrato clashes with, on a number of songs, portamneto;
the mixing is meh (instruments too quiet, incorrect adsr since i don't use the vgmtrans code, etc).
then, after that, i need to dump bin files of instruments, sample data, and sequences of the other 5 games, but i need first to figure out the addresses of all of them.
i can ask you to do that, you grab mame, booth it up with
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, and booth up a """"legit"""" copy of these games, and find these using the memory browser (debug->new memory window), but i'm not sure you can do it, so i don't know if i can...
it's boring (so much boring).
i can give you some clues, you may not find them useful, but here:
find one of them, and you have a greater chance of finding the other 2
as all these chunks are 0x4000 bytes big, so in the address search bar, the very start address that you found one of these, an add or subtract 0x4000, or a multiple of it, to navigate throhough these chunks,
and you specifically want to search for the sample data first, it contains information about a sample, the start offset, the end offset, the foint where the loop starts, and key.
it looks like this:
https://drive.google.com/file/d/1G3ukPr ... sp=sharingit's the easiest to see, and also the first chunk of data, so the instruments will be at the start address you find the chunk in + 0x4000, and consequentely the sequences are in that start address of instruments + 0x4000
maybe for the code too, you would need to use the mame debugger to figure out what to do, for resolving one of these issues, wrapping you head around all of that is going to be hard, unless you used it before...
or you can do something else you think can help.
Edit: ask here for any problems/questions you may have