Title | SoulCalibur |
---|---|
Composer | Junichi Nakatsuru, Yoshihito Yano, Akitaka Tohyama, Takanori Otsuka, Hideki Tobeta |
System | Namco System 12 |
Sound Chips | C352 |
Tracks | 26 |
Playing time | 58:33 |
Pack author | ctr, Gnome |
Pack version | 2.05 |
Last Update | 2024-06-28 |
SoulCalibur
Namco System 12 (C352)
Moderator: Staff
- ValleyBell Offline
- Posts: 4834
- Joined: 2011-12-01, 20:20:07
- Location: Germany
SoulCalibur
No, I use my usual method of halting the main CPU, then sending sound commands to the sound CPU directly through the MAME debugger with a debug script. Generating the debug scripts for each song is done with a batch script. As a bonus feature, it means that the same code works on almost every game on the system.
It's somewhat similar to M1, but it's basically completely automatic and more accurate, since the original sound hardware is used (M1 simply swaps the music data usually into the Super System 22 sound driver, even for System 11/12 games that use different sound hardware with a slightly different sound driver and different clock frequencies).
I might make a tutorial for all this once the next version of the VGM mod is out.
It's somewhat similar to M1, but it's basically completely automatic and more accurate, since the original sound hardware is used (M1 simply swaps the music data usually into the Super System 22 sound driver, even for System 11/12 games that use different sound hardware with a slightly different sound driver and different clock frequencies).
I might make a tutorial for all this once the next version of the VGM mod is out.