Title | Dunk Mania |
---|---|
Composer | Nobuyoshi Sano |
System | Namco System 11 |
Sound Chips | C352 |
Tracks | 25 |
Playing time | 33:01 |
Pack author | ctr |
Pack version | 2.00 |
Last Update | 2023-05-19 |
Dunk Mania
Namco System 11 (C352)
Moderator: Staff
- ValleyBell Offline
- Posts: 4834
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Dunk Mania
I complain about everything, but why are some of the beats out of sync? Is it a problem with the VGMs or the original music?
Other than that, the music's awesome. Nothing beats a bit of jazz.
Other than that, the music's awesome. Nothing beats a bit of jazz.
I'm HarmoDevil. Formerly Dr Devil, but I still use the drdevil username here.
Check out my Soundcloud.
I might get back to VGM ripping someday.
Check out my Soundcloud.
I might get back to VGM ripping someday.
It's because the samples play 1% too slow...
We currently use a divider of 228 for the System 11 packs. When adding the C352 to VGMPlay we first thought that the divider value (which somehow varies for each system) had to be divisible by 4. But it was later shown it isn't (see: System 23).
It seems like the correct divider is 226. Since this is not divisible by 4 we need to multiply the clock and then apply a divider setting of 0x71.
We currently use a divider of 228 for the System 11 packs. When adding the C352 to VGMPlay we first thought that the divider value (which somehow varies for each system) had to be divisible by 4. But it was later shown it isn't (see: System 23).
It seems like the correct divider is 226. Since this is not divisible by 4 we need to multiply the clock and then apply a divider setting of 0x71.