vgmrips

The forum about vgm files
It is currently 2018-12-13, 22:52:30

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: 2016-08-17, 22:36:28 
Offline

Joined: 2016-06-05, 17:13:29
Posts: 23
Hi folks I'm wondering why when I try to mute all the channels on for example the Namco C352 or Sega Multi PCM emulations I still hear audio ? I'm trying to isolate some Drum sounds to sample them


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-17, 22:40:49 

Contributors Contributors
Staff Staff
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2013-07-17, 23:32:39
Posts: 342
The current muting dialogue is hardcoded to not support more than 24 channels, even for chips that have more than 24 channels like MultiPCM and C352.

However you can use VGMPlay to mute all channels, by modifying the configuration file.


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-17, 22:54:55 
Offline

Joined: 2016-06-05, 17:13:29
Posts: 23
AH !

nice one ctr, thanks man


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-17, 22:57:51 

Contributors Contributors
Offline
User avatar

Joined: 2015-08-30, 14:24:00
Posts: 73
Location: Scotland
If you have Foobar 2000, you can use foo_input_vgm, which displays all channels for C352 and MultiPCM in its muting dialogue.

Also, there honestly isn't much point in muting individual channels of the MultiPCM, since every game that uses this sound chip has dynamic channel allocation.

_________________
I'm HarmoDevil. Formerly Dr Devil, but I still use the drdevil username here.

Check out my Soundcloud.

I might get back to VGM ripping someday.


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-17, 23:48:21 
Offline

Joined: 2016-06-05, 17:13:29
Posts: 23
I have to though in order to get a clean one shot of a Snare or a High hat

Admin edit: removed fullquote


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-18, 0:03:02 

Staff Staff
Programmers Programmers
Musicians Musicians
Contributors Contributors
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2011-12-01, 20:20:07
Posts: 3024
Location: Germany
Yeah, sorry. GUI programming isn't a strength of mine, so I never redesigned the options dialog with more space.
I just put as many check boxes into the window as I could without making it look too cluttered. (And I also haven't touched in_vgm's GUI in years.)

You can mute channels by editing in_vgm.ini too, btw, section [Muting]. It's a bitmask with channels 1, 2, 3, 4, ... being 0x01, 0x02, 0x04, 0x08, ... (You can mute everything with 0xFFFFFFFF.)
It will keep the state of the channels where no check boxes exist.
You need to turn off "Reset on track change" though, else it will enable all channels when playing the next song.


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-18, 0:08:26 
Offline

Joined: 2016-06-05, 17:13:29
Posts: 23
Hey Valley !

Its no problem at all man I'm just extremely grateful for you actually making this genius of a plugin for Winamp ! seriously I love it so much

Admin edit: removed fullquote


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-18, 0:12:27 
Offline

Joined: 2016-06-05, 17:13:29
Posts: 23
ValleyBell...

One thing I meant to ask sorry was - what is the SCSP Chip ? is that the Saturn ? is it possible to play Sega Saturn VGM's in this ? as the DSF crashes winamp without the Audiooverlord plugin


Top
 Profile  
 
 Post subject:
PostPosted: 2016-08-18, 0:23:21 
Offline

Joined: 2016-06-05, 17:13:29
Posts: 23
HAH !


I've just made a huge discovery tonight !

While randomly searching through my samples library I stumbled upon my old Zero G Datafiles 1,2,,& 3 - Man I am 99% certain these CD's are all over the Sega / Namco / Capcom Arcades of the imid to late 90's - it's all there - Brass Synth - orchestral Horns - Drums - Breakbeats

I noticed they were the same as all the MAME ROM's i've managed to extract Samples from - Phew ! totally by chance this happened - I did wonder where they got all those cool sounds
So just in case any fellow composers where asking the same thing.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
[ Time : 0.082s | 15 Queries | GZIP : On ]