Title | Marvel Super Heroes vs Street Fighter |
---|---|
Composer | Yuki Iwai, Yuuko Kadota |
System | CP System II |
Sound Chips | QSound |
Tracks | 50 |
Playing time | 1:11:24 |
Pack author | Megatornado |
Pack version | 1.10 |
Last Update | 2019-02-18 |
Marvel Super Heroes vs Street Fighter
CP System II (QSound)
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- ValleyBell Offline
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Marvel Super Heroes vs Street Fighter
Last edited by Megatornado on 2018-04-26, 14:10:45, edited 2 times in total.
- blitzlunar Offline
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- Megatornado Offline
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- ValleyBell Offline
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Thanks for the update.
I don't see any changes to the tags in the updated pack though.
Anyway, a small note to all people submitting QSound stuff:
Due to recent findings related to QSound hardware that allow for QSound emulation to be improved greatly, all submitted QSound packages will be on hold for a while.
This is because I'm not sure how much (or not) the current VGM tools (vgm_trim/vgm_cmp/vgm_sro) are breaking the VGM logs. (Apparently MAME can't even play raw QSound logs properly.)
vgm_cmp used to break GameBoy VGMs, because it optimized them based on inaccurate emulation and thus I'm a bit cautious now.
I don't see any changes to the tags in the updated pack though.
Anyway, a small note to all people submitting QSound stuff:
Due to recent findings related to QSound hardware that allow for QSound emulation to be improved greatly, all submitted QSound packages will be on hold for a while.
This is because I'm not sure how much (or not) the current VGM tools (vgm_trim/vgm_cmp/vgm_sro) are breaking the VGM logs. (Apparently MAME can't even play raw QSound logs properly.)
vgm_cmp used to break GameBoy VGMs, because it optimized them based on inaccurate emulation and thus I'm a bit cautious now.
- Megatornado Offline
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No problem at all.ValleyBell wrote:Anyway, a small note to all people submitting QSound stuff:
Due to recent findings related to QSound hardware that allow for QSound emulation to be improved greatly, all submitted QSound packages will be on hold for a while.
If we have a new way to improve the vgm creation is for the best. I will keep an eye for this update on the tools.
Thanks!
- ValleyBell Offline
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- Megatornado Offline
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Sure, here they are. The tracks are just ripped and trimmed, just before the use of vgm_cmp.ValleyBell wrote:Can you provide versions of the VGMs that were not optimized with vgm_cmp or would that be too much effort?
The order that I did was:
rip -> trim -> cmp -> sro -> vgz
Was this correct? Sorry this was my first pack, kinda don't know what I am doing lol
- Attachments
-
- 2_trim.7z
- Files Ripped and Trimmed.
- (11.66 MiB) Downloaded 411 times
- Megatornado Offline
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The QSound problem has been resolved by now; VGMPlay can play older packs even with the new HLE, so now that's not an issue. Though of course always using the latest vgmtools is always a good idea.
Anyway, thanks for spotting and pointing out the trim error. After all, this is what the delay in submissions are for, to allow everyone to point out issues like this before the pack gets published.
Anyway, thanks for spotting and pointing out the trim error. After all, this is what the delay in submissions are for, to allow everyone to point out issues like this before the pack gets published.
- Megatornado Offline
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Thank you for the headsup @Splats. You're correct and I will recreate Sakura's track.Splats wrote:Hey there. I saw the note about QSound packs, but I wanted to mention a mistake anyway - Sakura's theme isn't trimmed properly (the loop should be longer by ~5 seconds, I believe).
Do I need to recreate the pack from the use of VGM_CMP point on?ctr wrote:of course always using the latest vgmtools is always a good idea.
I saw a commit on git repo that says:
The commit SHA is >> 050a0bbff5bd89e9758da07e3f9b2321000fce7bvgm_cmp: fix QSound handling …
ValleyBell committed on May 16
thanks to recent research of the QSound DSP program
My second question is: I don't know how to build vgm_cmp from source. Can somebody, please, help me on building that? If I need an updated vgm_cmp.exe to recreate the whole pack, is there any win32 updated build (with the above commit) avaiable?
Thank you very much.
- ValleyBell Offline
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Hey, no problem.
I've done some more listening, and I wanted to mention that these themes also seem to be incorrect:
Blackheart, Dhalsim, Hulk, Shuma-Gorath, Hidden Character
I think most of them are too long. There might've been one that was too short, but I don't remember which one right now. Just wanted to put it out there, anyway.
(As an aside, Akuma's and Cyber-Akuma's themes are listed separately in the set and have different IDs, but I thought they shared the same theme. The OST also lists only one Akuma theme, so there's that.)
I've done some more listening, and I wanted to mention that these themes also seem to be incorrect:
Blackheart, Dhalsim, Hulk, Shuma-Gorath, Hidden Character
I think most of them are too long. There might've been one that was too short, but I don't remember which one right now. Just wanted to put it out there, anyway.
(As an aside, Akuma's and Cyber-Akuma's themes are listed separately in the set and have different IDs, but I thought they shared the same theme. The OST also lists only one Akuma theme, so there's that.)