vgmrips

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PostPosted: 2019-10-13, 22:09:12 
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Joined: 2019-10-06, 21:20:29
Posts: 1
I've been trying to figure out how to get adlib sound in the DOS version of the game Masterblazer so I can try to do a VGM rip since nobody seems to care about ripping any tunes from it, but I haven't found a way to enable the adlib sound in this game to do a proper rip (And yes, I know that this game DOES have adlib support because I got it to work once on a real machine, I think it was a switch, but I don't remember).
Any help with this, or do I have to try every darn ASCII character to try every single possible thing it could be to try and get it to work?
P.S. I managed to get a "debug mode" of sorts by screwing around with the launch parameters, so this might help: Image
Also P.S. The way to enable adlib sound is not documented in the game's README.DOC file.
Thank you :D


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