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Need help processing 700 vgm pack text files

kindly volunteer your text file autism

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Need help processing 700 vgm pack text files

Post by vampirefrog »

Hello, I need help processing about 700 text files for some VGM packs, I have created a simple UI, the pack text files must be converted from an older, dirty format to our current, clean format. please leave a reply if you want to help and I will give you 50 at a time. it really doesn't take long, thank you.

Post by vampirefrog »

For those who have volunteered, here is what you need to do.

The UI allows you to create custom text files for existing packs that we are going to import.

The table has 4 columns:
- pack info
- original pack text file
- fixed text file (by my script)
- an empty text area where you can copy the fixed text file to, and further fix it manually

The fixes that you need to make are as follows:

- Some packs merge Notes: and Package history:. Please separate these into distinct sections.
- The section names must be exactly Notes: and Package history:
- The Package history: section must look like this: version date author description. Example:

Code: Select all

1.05 2021-12-10 vampirefrog: fixed text file
- The date and author may be missing, if the author is missing, the semicolon can also be omitted.
- If you can, try to word wrap it so the text is not wider than the header (47 characters), you can leave URLs whole.

Ultimately the file must correspond to viewtopic.php?p=759#p759
Template: http://vgmrips.net/programs/tools/descr ... vgm151.txt

Please click on Save to save the file, it is also saved when you click one of the tool buttons at the top.

Example input file:

Code: Select all

***********************************************
* Mega Drive VGM music package                *
*                                             *
* http://project2612.org/                     *
***********************************************

Game name:           Daffy Duck in Hollywood
System:              Sega Mega Drive
Complete music dump: Yes

Original author:     Matt Furniss
Publisher:           Time Warner / Sega
Package created by:  Kyu Sawamura / Jun Nagai
Package version:     2.00

Files, in approximate game order:

Name                                Length:
                                    Total  Loop
Introduction                        0:36   0:35
Title Theme                         0:18   -
Options / Game Over                 2:26   2:01
Stage 1: Scalp Trouble              1:41   1:33
Scene Clear / High Score            0:10   0:06
Bonus Stage / Boss Theme            0:23   0:20
Stage 2: The Duxorcist              1:34   1:24
Stage 3: Robin Hood Daffy           1:25   1:25
Stage 4: Assault and Prepared       1:35   1:25
Stage 5: Duck Dodgers in the 24th
and a Half Century                  0:52   0:45
Stage 6: The Quacker Tracker        1:26   1:24
Try Again                           0:05   -
Staff Roll                          0:39   0:34
Unknown (Sound Test 03)             0:10   -
Unknown (Sound Test 12)             0:04   -
Unknown (Sound Test 13)             0:03   -
Unknown (Sound Test 14)             0:01   -

Total Length                       13:30  25:03

Notes:
2.00: Redumped everything at 50Hz because the 
rip/s available online at the time are at 60Hz.

-Kyu Sawamura / Jun Nagai

1.00: Tagged by MisterHarlequin. - DJ Squarewave


External links:
GameFAQs: http://www.gamefaqs.com/genesis/929350-daffy-duck-in-hollywood
SegaRetro: http://segaretro.org/Daffy_Duck_in_Hollywood
GiantBomb: http://www.giantbomb.com/daffy-duck-in-hollywood/3030-7905/
Wikipedia: https://en.wikipedia.org/wiki/Daffy_Duck_in_Hollywood
MobyGames: www.mobygames.com/game/daffy-duck-in-hollywood
TheGamesDB: http://thegamesdb.net/game/29110/
Example output of that file:

Code: Select all

***********************************************
* VGM music package                           *
* https://vgmrips.net                         *
***********************************************

Game name:           Daffy Duck in Hollywood
System:              Sega Mega Drive
Music hardware:      YM2612
Complete music dump: Yes

Music author:        Matt Furniss
Publisher:           Time Warner / Sega
Package created by:  Kyu Sawamura / Jun Nagai
Package version:     2.00

Song list, in approximate game order:

Name                                Length:
                                    Total  Loop
Introduction                        0:36   0:35
Title Theme                         0:18   -
Options / Game Over                 2:26   2:01
Stage 1: Scalp Trouble              1:41   1:33
Scene Clear / High Score            0:10   0:06
Bonus Stage / Boss Theme            0:23   0:20
Stage 2: The Duxorcist              1:34   1:24
Stage 3: Robin Hood Daffy           1:25   1:25
Stage 4: Assault and Prepared       1:35   1:25
Stage 5: Duck Dodgers in the 24th
and a Half Century                  0:52   0:45
Stage 6: The Quacker Tracker        1:26   1:24
Try Again                           0:05   -
Staff Roll                          0:39   0:34
Unknown (Sound Test 03)             0:10   -
Unknown (Sound Test 12)             0:04   -
Unknown (Sound Test 13)             0:03   -
Unknown (Sound Test 14)             0:01   -

Total Length                       13:30  25:03

Package history:
1.00 DJ Squarewave: Tagged by MisterHarlequin.
2.00 Kyu Sawamura / Jun Nagai: Redumped everything at 50Hz because the 
rip/s available online at the time are at 60Hz.

External links:
GameFAQs: http://www.gamefaqs.com/genesis/929350-daffy-duck-in-hollywood
SegaRetro: http://segaretro.org/Daffy_Duck_in_Hollywood
GiantBomb: http://www.giantbomb.com/daffy-duck-in-hollywood/3030-7905/
Wikipedia: https://en.wikipedia.org/wiki/Daffy_Duck_in_Hollywood
MobyGames: www.mobygames.com/game/daffy-duck-in-hollywood
TheGamesDB: http://thegamesdb.net/game/29110/


Another example:

Code: Select all

Notes:
Another Mammoth rip, and for one of the finest
RPGs ever made by man - a genuine classic of
the 16 Bit Era. It lives on here.

I've taken the liberty of cleaning up the names
a bit - No "Red Alart" for you purists, sorry.
:) If you really want the old names that bad,
switch to Japanese View. That won't work for
spelling errors though (Red Alart, The
Promissing Future, etc...)

Pao-Pao is actually from Fantasy Zone.

This one's for DJSW, Brotha.

1.01 Update fixes a small tag issue that was
present in one song.

1.10 Removed "Ippo" from Izuho Takeuchi and
replaced M. "Gaki-Chan" Nakagaki with Masaki
Nakagaki. -dissident93

2.00 Relogged The End of the Millennium, it
looped too early. -Valley Bell

The Inquisitorial vengeance
had been hurried by my two-fold escape,
And there was to be no more dallying
with The King of Terrors...
-DP

Code: Select all

Notes:
Another Mammoth rip, and for one of the finest
RPGs ever made by man - a genuine classic of
the 16 Bit Era. It lives on here.

I've taken the liberty of cleaning up the names
a bit - No "Red Alart" for you purists, sorry.
:) If you really want the old names that bad,
switch to Japanese View. That won't work for
spelling errors though (Red Alart, The
Promissing Future, etc...)

Pao-Pao is actually from Fantasy Zone.

This one's for DJSW, Brotha.

The Inquisitorial vengeance
had been hurried by my two-fold escape,
And there was to be no more dallying
with The King of Terrors...
-DP

Package history:
1.01 Update fixes a small tag issue that was
present in one song.

1.10 dissident93: Removed "Ippo" from Izuho Takeuchi and
replaced M. "Gaki-Chan" Nakagaki with Masaki
Nakagaki.

2.00 Valley Bell: Relogged The End of the Millennium, it
looped too early.
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Post by MaliceX »

This could probably be automated/scripted + Manual QA'd. Interested to volunteer unless if it's already done.
-dj.tuBIG/MaliceX

Post by vampirefrog »

MaliceX wrote:This could probably be automated/scripted + Manual QA'd. Interested to volunteer unless if it's already done.
it's already done, that's exactly how we did it, thanks for volunteering.

Post by vampirefrog »

test
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