Simply put, the "problem" I have is that I want to be able to overclock <something> so that VGMs can take off their original constraints or put on new ones. In the case of Thunder Force III and IV, those constraints hurt the songs to me and some kind of slowdown removal would do them justice, as shown with the Hyper Duel version of Venus fire.
I feel that the VGM format should (or even already does) support this simply because it functions as an emulator at some level and has to be doing that emulating well enough to get some internal slowdowns right. Surely there would be a way to screw with how each chip/processor runs? Even MAME supports all that.
(If this was just a tempo problem, I'd just use Pacemaker and be done with it, never mind how weird it runs.)
Last edited by Despatche on 2013-07-30, 7:25:25, edited 1 time in total.
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