Sonic of 8! wrote:
1- [in_vgm] In the channel muting, the window of SCSP channel muting only shows 24 channels, but the SCSP has 32 channels. So, you need to resize the window
I know that already - I just can't be bothered to redesign everything. This is not a new issue anyway. MultiPCM has 28 channels. (though the games seem to reserve the last 4 ones for SFX)
btw: Muting is barely useful for MultiPCM and SCSP, because the games like to use dynamic channel allocation.
2ch-H wrote:
Using the NSFPlay core pitch of "Balloon Fight/Vs. Balloon Fight - Track 02 Main BGM" is high.
It is normal in Mess core.
According to
this video, the NSFPlay is right and MESS is wrong.
It sounds like the sweep effect goes wrong in MESS, but I need to investigate that.
GTheGuardian wrote:
The only way (for now) to get the X68000 rips with OKIM6258 is to use MESS. But given how slow X68K emulation in MESS is, it would need lots of patience.
I hope 2ch-H doesn't mind for posting one of his rips, but
I worked on an alternative way to make X68k rips. (It's been almost a year since I worked on it the last time, but I plan to work on it again soon.)
GTheGuardian wrote:
On a side note: It seems K054539 channel muting now doesn't works on in_vgm.
Fixed with next update. (I promise that this will come sooner.)
The code for muting channels was lost when I updated the sound generation code. (I did a huge copy-paste from the new MAME source.)
I also fixed muting with the K053260 chip. (It never worked, but nobody noticed/reported it.)
P.S.:
link (worked in the previous release already, btw)
I need to say that if you let it play simultaneously with a hardware recording (from YouTube), there's a noticeable desync after only a few seconds. And the tempo is different in every emulator I know.