vgmrips

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PostPosted: 2019-05-05, 6:21:54 
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Joined: 2019-05-03, 5:49:33
Posts: 5
hello there

Im trying to open the VGMs in audacity for chopping the Slap Bass and the Distorted guitars from sega model x/y SegaPCM, the idea is use the raw data for making a soundfont the most accurate to the game ost, and in the smaller disk space possible


im trying with unsigned 8-bit, no endianess, in 16000hz sample rate, but seems incorrect, so here is the question


Can you tell me please, which is exactly sample rate per game VGM for load it in audacity?

there is the games list that i am working on
-After Buner (sega model x)
-After Burner II (sega model x)
-Galaxy Force (sega model x)
-Galaxy Force II (sega model y)
-Thunder Blade (sega model x)

thanks in advance


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