Sanicderpy wrote:
MaliceX wrote:
By request, updated VGM mod to current HEAD of git for AdlibTrackerII.
https://www.dropbox.com/s/0iwuixdkung33 ... g.exe?dl=0Same usage. Note that start-stop of logging is now tied to SDL playback routine.
Wanted to give this a shot and works perfectly! I chose to rip "Alloyrun.RAD" as this one of my favorite from the modules folder that comes with the OG DOS version Adlib Tracker II.
I've even attached a completed vgm rip and loops as well. Found it a bit finicky to figure it out how to play the tracker file. Will logged vgms of Adlib tracker files will be allowed in the homebrew section, or not as I don't own the original song?
Hey, I have always approached this with the idea that vgmrips was focusing on game music, and it's hard to make an "Adlib Tracker II" pack cause anyone can make a song for it.

This is kind of me self promoting (I guess I did on the last page too) but because of that I wanted to bring attention to my continuing effort already going to make VGMs of non-game OPL2/3 music:
Wafflenet OPL Archive. If you are looking to log songs from AT2 and other trackers you can send them over to me and I will add them. Though, for ones that only use OPL2 commands they may be better ripped using the original program such as RAD itself, for chip type and playback engine accuracy. The AT2 VGM log assumes an OPL3 and I don't think we can "downconvert" them from OPL3 VGMs to OPL2 even if they only use OPL2 channels and waveforms. (Brought this up cause Alloyrun is actually a good example of that. I have it in my archive already, but ripped in RAD so that it's properly an OPL2 VGM)
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The Wafflenet OPL ArchivePC/DOS demoscene & tracker music... in VGM format!