ctr wrote:
Generally we only accept packs directly logged from the game. Packs created using tools like SMPSPlay and mod2vgm are usually not accepted, but I guess we can make exceptions... Anyway, since VGM files use the same sound chip as the arcade game, the samples should be in the same format. There is no need to upsample them... I don't know how much you've reverse-engineered the games, but if you find the sample metadata tables (ie start/end addresses and sample rates), you can use that when creating the vgm files.
The whole thing is mapped out. Chart format, sample format, sample channel/volume/panning assignments, offsets and lengths, the works.
I assumed that something crafted like this wouldn't be accepted for a pack submission, but given how good the VGM plugin plays back other game soundtracks on the same chips, it's still probably the best format for storing these in-game songs.
Think I've got enough information to get started. Code and research that comes out of this project will be available via Github.
Thanks!