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PCM Playing Even Though I Disabled It (SOLVED)

Technical discussion about the VGM format, and all the software you need to handle VGM files.

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PCM Playing Even Though I Disabled It (SOLVED)

Post by Jlooky »

Hey everyone! So, I'd be willing to do a re-rip of Loadstar: The Legend of Tully Bodine. But the problem is, the emulator that I'm using in order to rip it (Gens/GS-r7+) has been giving me issues. When I open the game up, I left the sound options alone since I'd figured the emulator would just ignore the RF5C164 data in order to rip the songs, but it didn't. So, I went into the options and disabled the PCM channel. But for some reason, when I play it on a VGM Player, the PCM SFX are still there. I was ripping it in a VGM format, and I obviously can't rip it in a GYM format. So, if anyone can figure out how to resolve this issue, that would be appreciated! :D

EDIT: The problem has been solved!
Last edited by Jlooky on 2023-06-16, 18:46:16, edited 1 time in total.
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Post by Mao (RN22) »

So you mean that the PCM are still in the vgm format, and you cannot remove it?
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Post by BoxCubed »

If the music does not use the PCM chip at all, you could play the game normally (or with cheats) then remove the PCM chip and its data via vgm_ptch. However, if it is not that simple then you might need to look into hacking the game to playing the music without sfx like a makeshift soundtest.
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Post by Jlooky »

BoxCubed wrote:If the music does not use the PCM chip at all, you could play the game normally (or with cheats) then remove the PCM chip and its data via vgm_ptch. However, if it is not that simple then you might need to look into hacking the game to playing the music without sfx like a makeshift soundtest.
Oh okay, thanks for the help!
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Post by Jlooky »

UPDATE: So, I used opened the vgm file with vgm_ptch, but I kept getting this message that says "Error! No commands specified!" and I don't know how to fix this
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Post by Mao (RN22) »

So, do you mean that you wanted to remove the pcm soundchip out of vgm?
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Current Status: I could only upload 5 VGM packs per VB's stream.
Tempo: 105.95%
Pitch: +1.00

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Post by Jlooky »

RN22 wrote:So, do you mean that you wanted to remove the pcm soundchip out of vgm?
Yeah, pretty much
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Post by Mao (RN22) »

Jlooky wrote:
RN22 wrote:So, do you mean that you wanted to remove the pcm soundchip out of vgm?
Yeah, pretty much
Ahh, I see what's the culprit of your problem.

All you have to do, is to open cmd, and then locate the folder that has vgm_ptch on it by using the "cd" command.
Most importantly, your VGM files, and vgm_ptch should be the in the same folder. If it's not, then it is not gonna work as usual.

Okay, enough talk. Once'd you've do the "cd" thing, go ahead and do this.

Code: Select all

vgm_ptch -strip:rf5c164 thenameofyourfile.vgm

hope it helps.
To-Do list:
?

Current Status: I could only upload 5 VGM packs per VB's stream.
Tempo: 105.95%
Pitch: +1.00

Better Call Mao!

Image

Please, check my WIP list for more updates.
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Post by Jlooky »

RN22 wrote:
Jlooky wrote:
RN22 wrote:So, do you mean that you wanted to remove the pcm soundchip out of vgm?
Yeah, pretty much
Ahh, I see what's the culprit of your problem.

All you have to do, is to open cmd, and then locate the folder that has vgm_ptch on it by using the "cd" command.
Most importantly, your VGM files, and vgm_ptch should be the in the same folder. If it's not, then it is not gonna work as usual.

Okay, enough talk. Once'd you've do the "cd" thing, go ahead and do this.

Code: Select all

vgm_ptch -strip:rf5c164 thenameofyourfile.vgm

hope it helps.
I've done it, but for some reason it keeps saying "Error opening file nameofmyfile.vgm!"

EDIT: Nevermind, it works now! Thanks for all the help!
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Post by Mao (RN22) »

I've done it, but for some reason it keeps saying "Error opening file nameofmyfile.vgm!"

EDIT: Nevermind, it works now! Thanks for all the help!

No prob. DM me if you have problems on ripping VGMs.

Mao-Mao, err... I'm here to help.
To-Do list:
?

Current Status: I could only upload 5 VGM packs per VB's stream.
Tempo: 105.95%
Pitch: +1.00

Better Call Mao!

Image

Please, check my WIP list for more updates.
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