Sik wrote:
Saturn/ST-V, which has a custom Yamaha FM/PCM chip in it (can't remember the name right now). Most Saturn games used CD audio for the background music and left the chip for sound effects, but some (like Sonic Jam) made use of the chip for background music. ST-V games were stored in cartridges, so those had no option but to use the chip for background music. Any chances VGM could support it in the future?
Actually, Sonic Jam uses prerendered ADPCM for the Sonic 1-2-3-k tracks.
Sik wrote:
Another thing I'd like to see if possible is the Nintendo 64 - that thing used cartridges so streaming prerendered music was uncommon. Sounds like something that VGM could support. Then I can request Mystical Ninja 64 to be ripped :v
F-Zero X streams it's music to save CPU time (N64 used it's main CPU for sound mixing, so many companies used mixing in 22 kHz or less to save cycles for more important tasks), there may be more games like that though.
Anyway, please don't take it the wrong way, but is there really any reason for reinventing the wheel? Both Saturn and N64 have emulated sound formats, with most of games from each system already ripped.
Saturn/STV game rips (both streamed and sequenced) are available here:
http://ssf.joshw.info/
N64 game rips are available here:
http://usf.hcs64.com/