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Anyone know how to get adlib sound in Masterblazer?

Technical discussion about the VGM format, and all the software you need to handle VGM files.

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  • Jazza007 Offline
  • Posts: 3
  • Joined: 2019-10-06, 21:20:29

Anyone know how to get adlib sound in Masterblazer?

Post by Jazza007 »

I've been trying to figure out how to get adlib sound in the DOS version of the game Masterblazer so I can try to do a VGM rip since nobody seems to care about ripping any tunes from it, but I haven't found a way to enable the adlib sound in this game to do a proper rip (And yes, I know that this game DOES have adlib support because I got it to work once on a real machine, I think it was a switch, but I don't remember).
Any help with this, or do I have to try every darn ASCII character to try every single possible thing it could be to try and get it to work?
P.S. I managed to get a "debug mode" of sorts by screwing around with the launch parameters, so this might help: Image
Also P.S. The way to enable adlib sound is not documented in the game's README.DOC file.
Thank you :D
  • Jazza007 Offline
  • Posts: 3
  • Joined: 2019-10-06, 21:20:29

UPDATE: Anyone know how to get adlib sound in Masterblazer?

Post by Jazza007 »

Turns out i'm a idiot and I was able to get to work by setting cycles to 4000 (lmao :doh:)

It's spicy ripping time
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