I've been trying to figure out how to get adlib sound in the DOS version of the game Masterblazer so I can try to do a VGM rip since nobody seems to care about ripping any tunes from it, but I haven't found a way to enable the adlib sound in this game to do a proper rip (And yes, I know that this game DOES have adlib support because I got it to work once on a real machine, I think it was a switch, but I don't remember).
Any help with this, or do I have to try every darn ASCII character to try every single possible thing it could be to try and get it to work?
P.S. I managed to get a "debug mode" of sorts by screwing around with the launch parameters, so this might help:
Also P.S. The way to enable adlib sound is not documented in the game's README.DOC file.
Thank you
Anyone know how to get adlib sound in Masterblazer?
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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UPDATE: Anyone know how to get adlib sound in Masterblazer?
Turns out i'm a idiot and I was able to get to work by setting cycles to 4000 (lmao )
It's spicy ripping time
It's spicy ripping time