Thanks, that's good to know.
Ironically, I had started recording the game via Neko before switching to Hoot (probably out of laziness). So I went back to Neko and I'm almost done with the re-recording, but I wonder: how do I change the volume levels? I candidly tried to change Neko's mixer to extreme high/low values, but the output in the VGM file is always the same. The SSG sounds almost as loud as in Hoot. I suppose Neko records some default volume values without taking the mixer into account.
Is there a command line tool to access the chip volume header? I had a look at vgm_ptch, many chip clock options can be changed but I didn't see anything related to chip volumes. And I'm told that VGMTool v3 is still stuck in the pipe dream...
I also stumbled upon what looks like a mystery. Tracks 02 ("Gloomy") and 03 ("Misplaced Madness") are apparently missing some Rhythm instruments (bass, tom, cymbal) when played normally in
any PC-98 emulator or player, but amazingly the hidden parts are properly recorded in Hoot/S98 and Neko/VGM. Which means I had never heard those percussions in 15 years, prior to ripping them in S98/VGM. The notes are there in the files, but it's as if their volume is somehow either corrupted or had been willingly muted. I can't be certain whether it's a real bug or a design decision from the composer, but I think it sounds better with than without. Considering that Ryu Takami also composed Grounseed OPNA, which is a PCM festival, I find it strange that he would have decided to mute a couple of harmless percussions in Yuugiri.
Give a listen to the isolated drums to spot the difference:
Gloomy "normal version" (bugged?)Gloomy with hidden BD+TOM+TOP