Title | Castle of Dragon / Dragon Unit |
---|---|
Composer | Shotaro Sasaki |
System | Seta 1 |
Sound Chips | X1-010 |
Tracks | 16 |
Playing time | 5:01 |
Pack author | 2ch-H |
Pack version | 1.02 |
Last Update | 2016-01-13 |
Castle of Dragon / Dragon Unit
Seta 1 (X1-010)
Moderator: Staff
- ValleyBell Offline
- Posts: 4773
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Castle of Dragon / Dragon Unit
Last edited by 2ch-H on 2015-11-03, 11:35:18, edited 2 times in total.
A few things...
"Castle of Dragon" is misspelled as "Catsle of Dragon".
Some songs do not loop properly: Stage 2 and Final Boss. Are you using the latest tools I sent earlier, if not, maybe you could try omitting an optimization step such as vgm_cmp. vgm_cmp shouldn't be necessary on streamed packs.
"Castle of Dragon" is misspelled as "Catsle of Dragon".
Some songs do not loop properly: Stage 2 and Final Boss. Are you using the latest tools I sent earlier, if not, maybe you could try omitting an optimization step such as vgm_cmp. vgm_cmp shouldn't be necessary on streamed packs.
Thank you for reporting, Fixed typo of the game title, Please re-download.ctr wrote:"Castle of Dragon" is misspelled as "Catsle of Dragon".
It is I think a bug of VGMPlay, it does not occur in in_vgm.ctr wrote:Some songs do not loop properly: Stage 2 and Final Boss.
It occurs in unedited vgm.
Edit:
Remove the link
Okay, does not use the vgm_cmp to streamed packs in the future.ctr wrote:Are you using the latest tools I sent earlier, if not, maybe you could try omitting an optimization step such as vgm_cmp. vgm_cmp shouldn't be necessary on streamed packs.
Btw, Wit's and Bomb Jack Twin it also was updated to those that do not use vgm_cmp.
Last edited by 2ch-H on 2016-01-17, 12:28:58, edited 1 time in total.
That's interesting, considering it happened with in_vgm here too. Maybe something that needs looking into in the future.2ch-H wrote: It is I think a bug of VGMPlay, it does not occur in in_vgm.
It occurs in unedited vgm.
https://www.dropbox.com/s/u5gmilb0w0szj0x/drgnunit.7z
I was just considering the possibility of vgm_cmp causing the issue. Now that it doesn't seem like it, it should be completely safe to use. I didn't mean you shouldn't use vgm_cmp at all.2ch-H wrote: Okay, does not use the vgm_cmp to streamed packs in the future.
Btw, Wit's and Bomb Jack Twin it also was updated to those that do not use vgm_cmp.
- The Golden Horse Offline
- Posts: 73
- Joined: 2012-11-22, 1:48:53
The track currently listed as unused in this pack is used at the end of a two-player game, when both players must fight to the death. The "VS Fight!" can be seen at 2:40 in this 2-player TAS of the game.
Shame that the soundtrack had to be mono, but still, glitches aside, this is a nice pack.
Shame that the soundtrack had to be mono, but still, glitches aside, this is a nice pack.