Title | The Legend of Zelda 2 - Link no Bouken |
---|---|
Composer | Akito Nakatsuka |
System | Family Computer Disk System |
Tracks | 18 |
Playing time | 13:00 |
Pack author | Sonic of 8!, 2ch-H |
Pack version | 1.00 |
Last Update | 2017-05-08 |
![](/files/NES/The_Legend_of_Zelda_2_-_Link_no_Bouken_(Family_Computer_Disk_System).png)
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Family Computer Disk System
Moderator: Staff
Title | The Legend of Zelda 2 - Link no Bouken |
---|---|
Composer | Akito Nakatsuka |
System | Family Computer Disk System |
Tracks | 18 |
Playing time | 13:00 |
Pack author | Sonic of 8!, 2ch-H |
Pack version | 1.00 |
Last Update | 2017-05-08 |
Code: Select all
<cheat desc="-= Link no Bouken =-" />
<cheat desc="BGM Select">
<parameter min="0" max="255" step="1"/>
<script state="change">
<action>maincpu.pb@00EB=param</action>
</script>
</cheat>
<cheat desc="SE Select">
<parameter min="0" max="255" step="1"/>
<script state="change">
<action>maincpu.pb@00EC=param</action>
</script>
</cheat>
MAME / MESS cannot get past from the W A I T screen, where it is supposed to be writing a save file, but dosen't. And also, it's impossible to log the Flute BGM 1 in MAME / MESS, because MAME Team not added FDS extra sound yet. The only way to solve this problem, is to hack the NSF file to play more entries than it should be.2ch-H wrote:This is a Cheat code, but Link no Bouken crashes with Mame(In my environment)...
Temple at BGM Cheat choose 8, Boss Music will be played.
Overworld at SE Cheat choose 192, Flute BGM 1 will be played.
Code: Select all
<cheat desc="Disk B Change">
<script state="on">
<action>maincpu.pb@076B=02</action>
</script>
</cheat>
Well, I examined the NSF and VGM files, and the Boss track was in NSF, but the Flute BGM 1 still not. I was not ripped it originally because I thought it sounded like the NES version.2ch-H wrote:I found a way to avoid a crash so I ripped it.
Flute BGM 1 and Boss vgm