vgmrips

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PostPosted: 2017-10-31, 21:56:04 

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The following of my packs were updated, but the MP3 files played by the web player still reflect the pre-update versions:

http://vgmrips.net/packs/pack/ultima-vi ... m-pc-xt-at
http://vgmrips.net/packs/pack/wing-commander-ibm-pc-at
http://vgmrips.net/packs/pack/lemmings- ... tandy-1000
http://vgmrips.net/packs/pack/das-schwa ... -ibm-pc-at

The downloadable .vgz and pack .zip files are correct.


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PostPosted: 2017-11-01, 1:36:00 

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I've removed all pre-rendered PC mp3s. When playing in the pack page, they will be regenerated from the current vgm files.

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PostPosted: 2018-07-20, 17:58:43 

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Maybe it's time to do this for QSound packs now as well. The current vgmplay git with the new emulator should be able to handle all existing packs. Though maybe we'll need that JS player to ensure we can get uncompressed audio for the QSound effect...


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PostPosted: 2019-04-19, 10:30:36 

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Since we improved the YMF278B envelope and FM/PCM mixing in the last VGMPlay release, YMF278B packs should be updated too.


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PostPosted: 2019-04-19, 16:54:18 

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These?

Code:
'Arcade/Strikers_1945_(Arcade)'
'Arcade/Strikers_1945_II_(Arcade)'
'Arcade/Strikers_1945_III_(Arcade)'
'Arcade/Tetris_the_Absolute_-_The_Grand_Master_2_(Arcade)'
'Arcade/Sol_Divide_-_Sword_of_Darkness_(Arcade)'
'Arcade/Asura_Blade_-_Sword_of_Dynasty_(Fuuki_FG-3_System)'
'Arcade/The_Fallen_Angels_(Arcade)'
'Arcade/Asura_Buster_-_Eternal_Warriors_(Fuuki_FG-3_System)'
'Sonyc_MS'
'MSX/Pumpkin_Adventure_3_(MSX2)'
'MSX/Bombaman_Extra_Ammo_(MSX2)'

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PostPosted: 2019-04-19, 22:14:32 

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Yes, these, and also all Qsound packs since we updated those too in the last VGMPlay.


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PostPosted: 2019-04-19, 22:58:11 

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okly dokly

Attachment:
download (10).jpeg
download (10).jpeg [ 4.46 KiB | Viewed 1052 times ]

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PostPosted: 2019-04-20, 9:23:26 

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Sonyc and Pumpkin Adventure 3 don't need an update, they are fine. Probably because the composers didn't use any extra samples.


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PostPosted: 2019-04-20, 9:26:09 

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Tetris the Absolute: The Grand Master 2 sounds fine as well. They obviously use seperate samples. Could be that the VGM files involved don't use the data block, the ones from Bombaman do.


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PostPosted: 2019-04-20, 10:35:56 

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The arcade VGMs definitely do use the datablock. I think it's still good to regenerate those, as well as the packs only using the YRW801, as we did modify the emulator and there might still be some tiny changes.


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PostPosted: 2019-04-20, 21:20:17 

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It seems like Bombaman Extra Ammo is broken now, song 12 is almost silent and others are missing instruments (from yrw801.rom, i'd guess).


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PostPosted: 2019-04-20, 23:14:14 

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Yeah, that's how I noticed. Use http://vlessert.nl/vgmplay-js/ for the time being. :)


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PostPosted: 2019-04-21, 15:05:15 

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I did a git pull, compiled, copied yrw rom and removed all the mp3s, please try now.

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PostPosted: 2019-06-15, 14:47:41 

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Thx, works fine now. :)


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