Need help ripping sfiii3rd strike (non vgm format)
Technical discussion which is not directly related to VGM files. Talk about Hardware and Software.
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- insertnamehere Offline
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btw thanks kirishima, in these days i wanted to take a little break before trying to fix that song.
thinking of making a schedule, but never been too great at respecting these.
and yes, dragon, you could use synthphone (with audacity, if it doesnt support audio rendering), or any music software that supports soundfonts, to record the channels.
thinking of making a schedule, but never been too great at respecting these.
and yes, dragon, you could use synthphone (with audacity, if it doesnt support audio rendering), or any music software that supports soundfonts, to record the channels.
- insertnamehere Offline
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- Joined: 2017-11-21, 16:36:09
actually, it was a quick fix, now theres more of that "leftover" data, but song 36 will loop properly,
player reccomended is still xmplay with the midi plugin,
and i guess you have to edit some preferences with foobar 2000, lxix69
https://drive.google.com/file/d/19QrxR8 ... sp=sharing
player reccomended is still xmplay with the midi plugin,
and i guess you have to edit some preferences with foobar 2000, lxix69
https://drive.google.com/file/d/19QrxR8 ... sp=sharing
- DRAGONUNKNOWN Offline
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CPS-III Music Completed
Thank you so much for saving me the trouble. After doing numerous researches of software that supports the CPS-III MiDi files, I personally thank you for giving me the answers I needed for years. Now, I can do the Street Fighter III music with more drums and bass project.
- insertnamehere Offline
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- DRAGONUNKNOWN Offline
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I see. I also noticed that there are certain issues with the snare channel(s) on Street Fighter III New Generation. I've listed which songs are suffering the snare issues in the text document...
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- SFIIING.txt
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- insertnamehere Offline
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- DRAGONUNKNOWN Offline
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No, I didn't know anything about Vienna. I was using both XMplay and Midi Player to listen to the CPS-III music (Street Fighter III series) to hear certain instruments on certain channels. For certain channels I've listed on those songs, the snare is not ending probably. You'll hear it once you get a chance to listen to the music in that folder. Also, on Street Fighter III New Generation: song 1 (Player Select), I noticed the song is too short and needs to be extended a little bit longer; just to let you know.
- insertnamehere Offline
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- DRAGONUNKNOWN Offline
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It's okay. Something just popped in my head and I was wondering if I could fade those channels out to make it sound exactly like the Arcade version. I'll test it out. If it doesn't come out right, I'll abort it and you'll have to check it out in the future to see if those channels can be fixed whenever you get a chance. This type of things are out of my area of expertise.
- insertnamehere Offline
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saw the soundfonts begin posted on musical artifacts, so i decided to restart development, somewhat
https://drive.google.com/file/d/19QrxR8 ... sp=sharing
probably will organise a schedule.
there are still some problems with adsr, iirc
https://drive.google.com/file/d/19QrxR8 ... sp=sharing
probably will organise a schedule.
there are still some problems with adsr, iirc
- insertnamehere Offline
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- Joined: 2017-11-21, 16:36:09
here, fixed the sustain level, that was cutting too short
https://drive.google.com/file/d/19QrxR8 ... sp=sharing
turns out i did a lot of mistakes when "copying" some code from vgmtrans
please tell me if there's another issue, either with the songs or the soundfont
https://drive.google.com/file/d/19QrxR8 ... sp=sharing
turns out i did a lot of mistakes when "copying" some code from vgmtrans
please tell me if there's another issue, either with the songs or the soundfont
- insertnamehere Offline
- Posts: 56
- Joined: 2017-11-21, 16:36:09
- insertnamehere Offline
- Posts: 56
- Joined: 2017-11-21, 16:36:09
- DRAGONUNKNOWN Offline
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- Joined: 2017-12-22, 12:25:57