vgmrips

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It is currently 2021-04-10, 16:18:19

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PostPosted: 2021-01-16, 23:48:31 

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Joined: 2011-12-01, 20:20:07
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Location: Germany
Time for some updates - and new releases.

Today: VGMPlay 0.50.1 (Win32 and Win64 binary) and in_vgm 0.50.1 (Win32 DLL, ANSI and Unicode version).
Source code can be obtained from GitHub: libvgm, VGMPlay, in_vgm

The VGMPlay updates fixes the file name codepage issue. Now it can finally open and play "スペースハリアー - 03 - Main BGM.vgm".
It also fixes the volume balance of the C140 and C219 chips, which was off in v0.50.0.
All in all it's mostly a bugfix release.

We also now finally have an up-to-date version of in_vgm. Much thanks to ctr to the extensive testing during the last few weeks.
Most things should work just the same as with the old version. But there are a few things to note:
  • I merged RF5C68 and RF5C164, as they are basically the same chip, so the RF5C164 is now controlled with the RF5C68 settings.
  • YM2612 users: Nuked OPN2 now defaults to unfiltered output. If you want to have the MegaDrive filter back, you need to edit in_vgm.ini and change the "YM2612 NukedType" to 3.
  • You can do per-channel panning to the AY8910 and OPNx SSG.
  • There is a button "Open INI" in the options dialog now that opens in_vgm.ini in an editor. (The file can be hard to find.)
    Note: Only make changes while Winamp is closed. (Else the plugin will overwrite your changes.)
  • You can enable S98 and DRO playback by editing the .ini file.

...oh, and you can select the Nuked OPM core for YM2151 in both players now.

Enjoy!

P.S.: And for the next release, I want to build VGMPlay 32-bit and in_vgm ANSI with Visual C++ 6 again, so that they work under Windows 2000. (Current builds use with Visual Studio 2010, so at least they work on WinXP SP3.)


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PostPosted: 2021-01-22, 22:08:04 
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Joined: 2021-01-06, 5:20:01
Posts: 12
I'm surprised there haven't been any replies yet!
Thank you very much for sharing this update with us...after more than a year, it is wonderful that VGMPlay and in_vgm are still being updated.
It's ESPECIALLY wonderful that support is being maintained for XP, and that 2000 support may be restored in the future.
I still use XP for many reasons, the number one reason being 'it just works - and works great.'

It is great to see VGMRips still around, and I look forward to seeing what happens with the site and its members going forward.
If I can be of assistance, even if it's not much, I'll definitely try to help when and where possible with anything I can.

Thanks for all of your efforts!


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PostPosted: 2021-02-22, 4:18:45 
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Joined: 2018-10-25, 23:31:30
Posts: 4
Does anyone know if the foobar plugin will be updated at some point?
I don't use Winamp anymore and it's much more convenient to load VGM files into foobar than the standalone program.


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PostPosted: 2021-03-13, 16:46:21 
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Joined: 2016-08-03, 22:36:09
Posts: 29
Location: Italy
Hi, today I updated my cloned libvgm repository and compiled again on Windows 10.
Driver problem activation is solved.

Code:
C:\Users\gzaff\Devs\libvgm\build>bin\Release\player.exe ".\..\..\..\Music\BotB 32055 JonKaruzu - Be Worst Game Cheat-litchy.vgz"
Opening Audio Device ...
Using driver DirectSound.
Opening Device 0 ...
Loading BotB 32055 JonKaruzu - Be Worst Game Cheat-litchy.vgz ...  VGM v161, Total Length: 138.78 s, Loop Length: 0.00 s
Song Title: Be Worst Game Cheat-litchy
Song End.38.73 / 138.78 ...
Done.


Previously I needed to manually disable some drivers selection, now disabling is not required.

Code:
C:\Users\gzaff\Devs\libvgm\build>cmake -D AUDIODRV_WASAPI=OFF -D AUDIODRV_XAUDIO2=OFF ..
C:\Users\gzaff\Devs\libvgm\build>cmake --build . --config Release


I would like to know, if possible, did somebody work on this issue?

Thank You for keeping libvgm moving fast!

Giangiacomo


Last edited by lo zaffo on 2021-03-13, 23:38:28, edited 1 time in total.

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 Post subject:
PostPosted: 2021-03-13, 19:43:50 

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IIRC I made the "player" application use the first device on Windows (usually WinMM) and the last device on Linux (PulseAudio or libao).
It is still a hack, but that is what works best.
(ALSA is not always the optimal solution on Linux. WASAPI under Windows requires a certain output sample rate.)

Keep in mind that just updating the cloned repository keeps the CMake config intact.
So XAudio2 and WASAPI are probably still disabled for you.


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