Yeah i downloaded the 0.1 VGM Tools compiled zip from GitHub (i usually download compiled stuff, hence the mistake) so i fetched the 2022 win32 binaries zip from the wiki and now i have the sacred prescale numbers. In my case, the final frequency was 12000 so i was off by 200hz :p (i was expecting something like 12137 or 12079 or similar so the final number is kinda funny)ValleyBell wrote: ↑2024-04-17, 22:59:23
- Please use an up-to-date version of vgm2txt. Your version doesn't show the GA20 clock in the header, so it is definitely pretty outdated. (older than from 2015?)
The current version (from December 2022) properly decodes the DeltaT commands.- The YM2610 clock is 8000000 Hz. You divide that by 144 to get the actual chip sample rate. (between 55 and 56 KHz).
Then you can apply the formula that you listed. (sample Hz = chip sample rate * playback prescale / 65536)
One more question if it's okay... i'm currently using this decoder by SuperCTR for ADPCM-B but i do know there's this other one that i used some years back when i ripped (guessing the frequency T_T) and uploaded quite a number of Neo Geo's fighting games voices (and unused ones found in the v.roms, but then my channel got nuked... RIP) so i wanted to know which one is better or if there's any difference at all
Thanks for your help with this and your continued work with videogame music! (and everyone involved too!)