Hi guys, I've posted this question on the HCS forum years ago, but was wondering if anything has changed since I last asked.
MMBN6 is the only game in the whole series that isn't compatible with VGMTrans or GBAMusRiper, and from what I can hear the music sounds very similar to the first 5 games, so I'm assuming it uses the same sound driver?
The only clues I could find online was a thread where someone mentioned the game uses a different soundbank for every song, and that the instrument sets were HUGE, so this was causing an issue for GBAMusRiper.
Could anyone please confirm if there is a way around this, because I really want to remix some of the songs in the game and it's eluded me thus far.
Mega Man Battle Network 6 MIDIs + SF ?
Technical discussion which is not directly related to VGM files. Talk about Hardware and Software.
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- MixerProductions Offline
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Re: Mega Man Battle Network 6 MIDIs + SF ?
Can say for the soundfont I weren't able to get that but if you just need the midi file someonw already ripped I think the complete soundtrack in midi from https://www.reddit.com/r/BattleNetwork/ ... cifically/. And if you want to do it yourself I use GBA2midi. Sorry I forgot how to do the process though I was able to pull out one of the songs myself but seem to can't replicate the process currently.
- MixerProductions Offline
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- Joined: 2016-01-19, 16:06:06
Re: Mega Man Battle Network 6 MIDIs + SF ?
Wow you are a legend for this! I've been dying to find it for years now.