Just wait a little longer, this can't be rushed.yoshi200213 wrote: ↑2025-12-08, 17:44:43 hello
wheres the vgmplay update for this year
mame vgm mod 0.280 add support for 6 new soundchips
we need a new update of vgmplay for add support of those 6 new soundchips from mame vgm mod 0.280
VGMPlay / in_vgm
Last update: 2026-01-31 (v0.52.0)
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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- Mao (RN22) Offline
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- Location: on the K007232/YM2612 chip.
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Re: VGMPlay / in_vgm
To-Do list:
Nothing.
Current Status: Nothing.
Tempo: 105.95%
Pitch: +1.00
Better Call Mao!
Please, check my WIP list for more updates.
Nothing.
Current Status: Nothing.
Tempo: 105.95%
Pitch: +1.00
Better Call Mao!
Please, check my WIP list for more updates.
Re: VGMPlay / in_vgm
Hi! I have a quick question about installing in_vgm to Winamp as a plugin. Using the 7z file I downloaded from Github, how do I apply it to Winamp and get it to work? I have verstion 5.8 Build 3660 and I've downloaded the latest iteration of in_vgm. Thanks!
- ValleyBell Offline
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Re: VGMPlay / in_vgm
You use the download link in the first post of this topic. Then you unpack the 7z.
Finally you move the file "in_vgmW.dll" into your Winamp Plugins folder. (should be something like "C:\Program Files (x86)\Winamp\Plugins")
That's it already.
Finally you move the file "in_vgmW.dll" into your Winamp Plugins folder. (should be something like "C:\Program Files (x86)\Winamp\Plugins")
That's it already.
- ValleyBell Offline
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Re: VGMPlay / in_vgm
Aaaand ... there is the new VGMPlay / in_vgm.
VGMPlay 0.52.0 (Win32 and Win64 binary) and in_vgm 0.52.0 (Win32 DLL, ANSI and Unicode version).
Source code can be obtained from GitHub: VGMPlay, in_vgm
The most important updates are:
VGMPlay 0.52.0 (Win32 and Win64 binary) and in_vgm 0.52.0 (Win32 DLL, ANSI and Unicode version).
Source code can be obtained from GitHub: VGMPlay, in_vgm
The most important updates are:
- support new sound chips: K007232, K005289, MSM5205, BSMT2000, ICS2115
- renaming of OKIM62xx to MSM62xx (You need to update your VGMPlay.ini there!)
- various emulation fixes and improvements
- [VGMPlay] added an option to specify the destination path of WAV logs
- [in_vgm] make YMF278B's FM channels mutable
Re: VGMPlay / in_vgm
Seeing K005289/K007232 support implemented for VGMs is incredible. Genuine thanks to all the contributors who helped make it a reality. I'll prod around and see if I can rip any packs that I know I wanted to see with MAME.
Re: VGMPlay / in_vgm
Great job! Playback seems solid.
However Foobar crashes when displaying the YM2414 (OPZ) chip options.
By the way, is there any pack currently using the OPZ?
However Foobar crashes when displaying the YM2414 (OPZ) chip options.
By the way, is there any pack currently using the OPZ?
- ValleyBell Offline
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- Location: Germany
Re: VGMPlay / in_vgm
OPZ is in libvgm (it was an external contribution), but not part of VGM files.
It is also not built into VGMPlay / in_vgm, because those exclude YMFM sound cores. (due to C++14/17 stuff)
It is also not built into VGMPlay / in_vgm, because those exclude YMFM sound cores. (due to C++14/17 stuff)
Re: VGMPlay / in_vgm
Hello. I just joined, but I've been working with the Winamp plugin for several years now, but it's only been with version 0.40.8. I, just today (as of the time I post this), tried to update to the precompiled version 0.52 (along with the latest version of Winamp), but now I seem to be getting the "NOT LOADED" error. Is there something I'm missing? Does version in_vgm/in_vgmW 0.52 require some kind of additional file to work? I'll admit I'm a bit of a noob, still, when it comes to this.
EDIT: Never mind. Please ignore this post. I simply need Microsoft Visual C++ 2010 Service Pack 1 Redistributable.
EDIT: Never mind. Please ignore this post. I simply need Microsoft Visual C++ 2010 Service Pack 1 Redistributable.
- yoshi200214 Offline
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- Joined: 2026-03-27, 22:21:29
Re: VGMPlay / in_vgm
Hello
Could someone please update vgmplay to fix ssg volume too low in ym2203, ym2608 and ym2610 soundchips?
Could someone please update vgmplay to fix ssg volume too low in ym2203, ym2608 and ym2610 soundchips?
Re: VGMPlay / in_vgm
For those who doesn't know, foo_input_vgm 0.30 was updated to 0.31. The "dirty fix" I did isn't needed anymore. It can be found in the usual uploader.
- blitzlunar Offline
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- Location: UK
Re: VGMPlay / in_vgm
Guess what I came here to post and ask about today? It appears that there is no need to ask after all! Thank you, foobar2000 component author, your work is greatly appreciated. It is time to jam some Gradius III vgms.
I noticed the accompanying documentation mentioning that the default emulation core for GameBoy DMG had changed. I didn't particularly like MAME's output, it sounded a bit crusty in a way I can't explain compared to e.g. GBS in foo_gep. The SameBoy output sounds cleaner in this respect, but has some little DC offset-style clicks and pops that I hadn't noticed before (using the Tetris Plus set as example - compare the two outputs for "Atlantis.") Swings and roundabouts, I suppose.
I noticed the accompanying documentation mentioning that the default emulation core for GameBoy DMG had changed. I didn't particularly like MAME's output, it sounded a bit crusty in a way I can't explain compared to e.g. GBS in foo_gep. The SameBoy output sounds cleaner in this respect, but has some little DC offset-style clicks and pops that I hadn't noticed before (using the Tetris Plus set as example - compare the two outputs for "Atlantis.") Swings and roundabouts, I suppose.